I have to admit that in the past, when looking at play-to-earn games, the main motivation was always the reward. But the reality is not that simple. There were times when I felt like I was just optimizing everything, doing it as quickly as possible, and then leaving the game. That kind of play isn't bad, but it makes the game a repetitive sequence of actions rather than an experience. Playing for a long time started to tire me out. Not because the game lacked content, but because everything gradually became viewed through the lens of efficiency. I started to wonder: if there were no more rewards, would I still want to come back? And the answer, many times, wasn't as clear as before. That's why @Pixels emphasizes "Fun First." When the pressure to optimize is removed, the game has a chance to return to its true meaning: a place to experience, not to calculate. When the fun element is strong enough, players don't need to be held back by rewards anymore.

