There is a question in my mind about deep working on pixels it really confused me game and economy are both different terms and a game eventually connect the game with the economic senirio realy we are gaining progress or losing some thing or game fun?
The Question is still pending there you can not avod when it is pointing to the pixels.from any side or out side it the story of a successful web3. When the the ratio of game player increases the volume will automatically increased is ther is any hype from out side you can not observed that its complications but when you make entry in it, the things are a little more complicated and that is the where the real discussion begins. Polygon were first connected with the pixels it was a relatively simple farming a game on style onchain. When after the shifting of Ronon the seniro changed because ronin which builts the ecosystem of the gaming with cheap fees and greatest and speedy transactions and already large gaming system and its community. Alot of changes occurs with this place but still the one thing hanging in mind due to the game design and ideas that shift becomes successful actually and why the users are gathered in because the model of the infrastructure was so attractive or any other ideas is there? Eventually may events you have seen growth but what growth is that it was just a traffic coming from the decreased fricition or it was real engagement or attarction it can not bee visible individualy.
Still as per my research of whitepapera and whole mechanism ane structure of the pixel consist on these things Land, Resources and the economy of the token. Land where NFT works it also the area where income comew, few are the owners of the land and some are the player and few of them are the producers There is attempt to create a small ecosystem, where everyone is playing a different role. Actual prblm being from here from this type of system very speedly flows to "effective-driven play of the game. this game does not remains as game it works like a calculator. What profit or money you get paid when doing something , how much products will on which resource, this place becomes more important. Lete move fast to the third part which ie token knows as the main part or eye of the game is pixel Yes, there are real premium scopes ane features and developments of land utilities which are used at each and every place. There is also small issue is here when utility of the token goes up it's depending character will also goes up i mean increases. One cycle is know as market cycle which is much important and sensitive for the economy it is good as well as dangerous because of the financial system is its part your are like player not only playing game but most of the persons says that there is mechanism called burning.Actul point is that game play balance is a requirement i.e demand?
The production chain building of industries qnd their mechanisms are more attractive because only the games with “tap and harvest” do not remains more. there is a production chain from crafting it creates a strategy with depth But Question is this enjoyment of player or economic layers that few things were noted in web3game in which fun was less but system expands When you optimize game becomes a little heavy. There is another aspect of a big advantage given by the Ronin ecosystem no body can denied it. While all other things such as Liquidity, users, infra everything was prepared. It is just like opening a shop in an already crowded market. You might get attention at first, but surviving in the long run is a different challenge. If players who are there mainly for rewards start leaving, what happens then? Will the game still be fun on its own, or will activity drop along with the economy? Here is the uncomfortable truthbWeb3 games are often judged by how active their economies are, but “quiet fun” the kind that keeps people playing even without rewards is rarely talked about. And that’s what really drives long term retention. It has not this means Pixels is not successful. It is. But it’s also an experiment trying to turn a game into an economy. And experiments always come with uncertainty. Fun and value are the two key factors may in future the value will wins rather then the fun. @Pixels #pixel $PIXEL
