Pixels may not just be a game. It may work like a system that filters player behavior.
Effort alone does not guarantee rewards. The system seems to value certain actions more than others.
Players are not just playing. They are creating signals. The system studies these signals and decides what to reward.
This makes outcomes less predictable. Two players can do similar work but get different results.
The focus shifts from grinding to aligning with what the system values.
It is early, but the idea is simple:
Pixels may reward useful behavior, not just active behavior.