I’ve been looking more closely at how Unions operate in @Pixels , and it doesn’t feel like a typical PvP layer.
Most systems keep competition separate from the core economy.
Here, it seems to run through the same resource flows players already depend on.
So when groups coordinate, they’re not just competing…
they’re concentrating demand and pulling supply in specific directions.
Nothing breaks. The system still works.
But outcomes start shifting based on how many players move together, not just what they do individually.
Rave
70%
Robo
10%
pixel
20%
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