I am pushing us away from a world of rented pixels and toward a world where the player is a sovereign traveler.
For developers joining this ecosystem, I don't see interoperability as a loss of control.To me it is a superpower.
When I watch someone build a game on the Pixels Flywheel, I see them skipping the hardest part of the journey. You arenot launching into a void shouting into the wind hoping someone hears you. You are launching into a room full of active players who already have purses full of assets, and they are actively looking for new ways to use them.
When I allow a Pixels Guild Banner to function inside a new game, Iam not just letting in a random outside item. I am opening the door to a pre qualified high value user someone who is already deeply invested in the ecosystem and ready to engage.
My goal with the Pixels Publishing Flywheel is to create a selfsustaining loop where data creates discovery, and discovery creates value. But I believe the glue that holds it all together is the freedom of the player.