I have seen that in the old world of gaming, it often feels like players and developers are at war. Developers want to maximize profit through loot boxes or friction, while players just want to enjoy their time. It’s a tug of war where, eventually, someone loses.

​When I talk about Incentive Alignment in Pixels, I’m talking about ending that conflict. I don't want to build a system where I win only if you spend. I want a system where we win together. In my experience pixel is only web3 game where I saw this..To me, incentive alignment isn't just a buzzword it’s about shared survival ..

​Pixel is the only data driven infrastructure, I can ensure that rewards aren't just given out they are earned through actions that actually make system better for everyone.

@Pixels $PIXEL #pixel

$DAM

$PRL

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