A lot of Web3 games don't work because they try to be completely decentralized from the start.
This can make the game slow, hard to understand, and hard to control, which makes players lose interest and leave.
Pixels does things differently. At first, it's a centralized game to make sure the gameplay is smooth and fun.
Over time, though, it moves toward decentralization. At first, this makes the game more fun for players. But it also means that the team stays in charge for longer, which some people don't like.
So the question is:
Does this slow approach make the ecosystem stronger, or does it just push back the same problems with centralization?
What does Web3 want to fix?

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