don’t know why, but Pixel reminds me of those games people play seriously for a week and then slowly come back to only when they feel bored. It has that mix of fun and economy sitting together in one place.

I kind of like the idea, where what you do inside the game is not just points on a screen but has some real value attached to it. Still, I also feel like this kind of system only works if people actually keep caring, not just for rewards but for the experience itself.

Maybe I’m wrong, but it seems like Pixel is more about testing how long attention can hold when money and gameplay are tied together.

@Pixels #pixel $PIXEL

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