#pixel $PIXEL
I used to be worried about how @Pixels would balance having so many players without crashing the economy. But seeing how they’ve split things between off-chain "boring" actions and on-chain $PIXEL demand is actually pretty clever.
Most of the daily grind stays off-chain, which cuts down on the constant sell pressure we see in other games. You spend $PIXEL because you actually want to progress—not just to dump it the second you earn it. It’s a risky balance for the devs, but it makes the game feel more like a system you have to learn rather than just a faucet for tokens.
Are you guys noticing the difference in how you spend your tokens since the Chapter 3 update? I’m finding myself being way more careful with my "sinks" lately.