This evening I was sitting with my younger brother, and somehow I started to talk to him about my progress in Pixels. I displayed my chart and began to explain to him how I had been playing. It was only a usual conversation, but as I was talking, I started to realize that there was something that I had been lacking.
I informed him that I was trying to do more and move faster so that I could better my outcomes. However, when I was honest with myself about my progress, it did not feel secure. There were days that were fine, and it was just not even. All he said was this. Rushing is not working, could it be that the game is not a speed game?
This was a line that I remembered.
I later began to make sense of it. Pixels has a rhythm of its own. You sow something, you abandon it, you return later and then you resume. The game is not responsive to attempting to force everything simultaneously. It is more efficient when you get with it.
I also observed that the game per se has been gradually spreading. So many things are to be done now than at the past, such as to make more perfect choices and more orderly development. It does not seem like abrupt transformations. The game seems to be expanding step by step.
It is likely the reason why it seems more like a real game than a trend. It is not attempting to hurry you along, and it is not attempting to demonstrate itself at once. It simply allows you time to play around with it and work out your own solutions.
That small talk altered my course of action. I no longer tried to accomplish everything fast and began to consider timing. Since that time, the game is not so confusing and more natural.