#pixel $PIXEL Pixels (PIXEL) is a social casual Web3 game powered by the Ronin Network. It involves a mesmerizing open-world game that revolves around farming, exploration, and creation.
Rewards
15,000,000 PIXEL
A lot of people think of Pixels as just a game. That was never the full picture.
As we built Pixels, we realized that most Web3 games share the same problem: how to add ownership to games without breaking their economies or attracting the wrong users.
The hard part was never putting assets on-chain. The hard part is managing incentive alignment. And that is the biggest reason so many Web3 games have struggled.
Over the last year, we’ve materially improved the economics within Pixels and gotten much closer to what the market has been chasing for a long time: sustainable play-to-earn.
What Stacked Means for Studios
On the studio side, Stacked is the system we wish we had from day one. At its core, Stacked is a rewarded Live Ops engine.
A studio integrates, sends gameplay events into the system, and Stacked helps decide:
Who should get rewarded
For what
When
And with what kind of reward
The goal is to reward the right behavior, for the right user, at the right moment, and then measure whether it actually improved retention, revenue, or LTV.
That is where Stacked becomes more than a quest board. It becomes a system for running reward-driven LiveOps with actual controls around targeting, pricing, attribution, and abuse.