After nearly ten years in Web3, I've long been accustomed to the frenzy of 'waking up to find an extra zero in my account' and have seen countless shoddy teams that, under the banner of 'changing the world,' couldn't even run their code. To be honest, the current blockchain gaming scene is pretty dull; everyone is tacitly playing a collective illusion called 'let's see who runs faster.'

I remember last cycle, the story of Axie, where you could 'buy a house by playing games,' spread everywhere. Players back then were truly innocent and also really greedy. When Pixels first emerged, it followed the same old path. Everyone was farming and watering in pixel squares, fantasizing that the tokens in their hands could inflate like balloons forever. That was a golden era for 'gold farming vampires.' As long as you had enough accounts and were willing to mechanically click on the screen every day, you felt like you had mastered the password to financial freedom.

But if you still hold this mentality while reading #Pixels' latest white paper, I advise you to wash up and go to bed early.

This is not a game white paper; this is clearly a KPI assessment manual for big companies, or rather, a comprehensive monitoring system installed by a shrewd casino owner.

In the past, when people talked about GameFi, they discussed 'Play' and 'Earn'. Now with Pixels, although it still uses these terms, what is it actually doing? It’s talking about UA (user acquisition), discussing LTV (lifetime value), and even boasting as a 'blockchain advertising intermediary alliance'. It’s like a once-idealistic youth suddenly dons a suit and sits in an office calculating every penny of customer acquisition cost.

What gives me chills is that thing called RORS.

In the white paper, this is referred to as 'gold farming return on investment'. Simply put, if a project party distributes one dollar’s worth of tokens, they need to earn back more than a dollar from you for this business to be considered qualified. If that dollar is given to you, and you sell it off immediately and run away, then you are a 'negative asset' for the project party.

This extreme clarity and frugality have shattered the former FOMO illusion of 'being able to pick up money as soon as you enter'.

It no longer talks about how 'fun the game is' or 'metaverse dreams'. Its current logic is simple and brutal: I am a precise traffic pool. Do game studios want to buy users from me? Sure, but you have to follow my complicated formula. Do players want to come here to farm gold? Fine, but you first have to pass my pile of data model checks.

It has created a system called 'precise rewards based on people's actions'. Every action you take, whether it’s completing tasks, leveling up, or sharing, will be recorded in the backend. It will analyze the data to determine whether you are a 'true player' willing to spend money and stay, or a 'professional leech' who cashes in on benefits and then dumps.

This transformation is quite ironic. What did Web3 initially pursue? Decentralization, countering the monopoly of internet giants, and returning data ownership to users. But here at Pixels, it has become the very thing it once hated the most—a more precise and colder advertising intermediary than Web2.

But what is this called? This is called honesty.

In this circle full of false narratives, Pixels’ 'I’m just here to settle accounts' attitude reveals a rare authenticity. It no longer pretends to be a utopia where everyone can get rich, but has turned itself into an extremely precise 'data abacus'.

Look at that vPIXEL; it refers to this as 'happy beans that can only be spent in the game'.

This thing is very interesting. Want to withdraw? Sorry, you have to pay a hefty 'service fee'. But if you’re willing to continue spending in its ecosystem or play other games it collaborates with, then this money is fully deducted. This method is really high-level. Isn’t this just like a 'voucher' in a supermarket? The tokens in your hand are no longer chips that can be dumped in the market at any time, but have turned into chips locked in its ecosystem.

@Pixels The project party has cut off the internet connection of the freeloaders; if you are willing to spend real money and willing to spend in its VIP system, it will give you rebates and even allow you to decide which new games can receive rewards through staking. In the end, you may not even earn back your internet fees.

#pixel It aims to be the AppLovin on the blockchain. If you don't know what that is, to put it simply, this transformation is brutal for those still immersed in the 'gold farming myth'. This game can never return to the frenzied era of rampant clicking and skyrocketing token prices. It is becoming increasingly boring, more like a meticulously calculated Web2 application. It optimizes every aspect, increasing your consumption through various 'durability', 'inventory limits', and 'advanced formulas', and ensures that every reward distributed has value through various 'validator models'.

Looking at it from a different logic:

This might be the only path for Web3 games to survive right now. Ponzi models will always collapse, emotions will always be overdrawn, but advertising intermediaries will always make money. While all project parties are trying to gloss over the situation with more advanced mathematical formulas, #Pixels they choose to return to the most primitive and vulgar business logic: making money.

It no longer believes in those elusive beliefs; it only trusts cold, hard data.

In this circle, honesty is often a luxury. In an almost self-destructive way, it tears away the last layer of shame from GameFi. It tells the world: don't talk to me about player sovereignty; here, there is only the return on investment.

I don't think there's anything wrong with this. If you're here for 'fun', the increasingly rich social gameplay and exploration tasks in Pixels might help you pass the time. But if you're here to 'get rich quick', I advise you to switch to another venue. Here, every move you make is under algorithmic surveillance, and every little thought you have about arbitrage is written into the code.

Finally, let me say from the bottom of my heart after watching too many rising towers and feasting guests, and then seeing the tower collapse. $PIXEL I don't know how far this logic can go, but I know it is no longer trying to treat you like a fool.

#pixel $PIXEL @Pixels