Games spend billions on advertising. Stacked changes the rules
I never thought about it before, but a large part of the money in games goes not to the players, but to advertising platforms. You just come in as "traffic," not as value.
In @Pixels through Stacked, the logic is different: part of that money is returned back into the system and distributed through $PIXEL - but not for entry, rather for behavior that really matters: staying, coming back, engaging deeper. It feels different. The reward is not random, but tied to your actions.
I'm not sure that the model scales perfectly. But the idea itself - to pay players directly and manage it through the system - feels stronger than traditional advertising.
#pixel
I never thought about it before, but a large part of the money in games goes not to the players, but to advertising platforms. You just come in as "traffic," not as value.
In @Pixels through Stacked, the logic is different: part of that money is returned back into the system and distributed through $PIXEL - but not for entry, rather for behavior that really matters: staying, coming back, engaging deeper. It feels different. The reward is not random, but tied to your actions.
I'm not sure that the model scales perfectly. But the idea itself - to pay players directly and manage it through the system - feels stronger than traditional advertising.
#pixel
