🏗️ Technical Architecture and Infrastructure
· Blockchain:
· Mainnet (For Play): Ronin Network (Ronin). It's an Ethereum sidechain optimized for gaming that offers super-fast transactions and almost zero fees, essential for a smooth gaming economy.
· Secondary Network (For Investors): Ethereum (ERC-20). The token also exists on the main Ethereum network to facilitate listing on exchanges and liquidity.
💡 Tokenomics and Value Model
· Supply and Distribution:
· Max Supply: 5,000,000,000 PIXEL.
· Circulating Supply: ~3,380,000,000 PIXEL (April 2026).
· Major Holder: 34% of the supply is reserved for Ecosystem Rewards, aimed at players; 17% goes to the Treasury; and 14% to Investors with scheduled lock-ups.
· Token $vPIXEL: Coming Soon. It will be a non-transferable reward token for spending within specific games (like Pixel Dungeons), avoiding sell pressure in the market.
🎮 Key Game Mechanics
· Stacked (Rewards System):
· Centralized Backend: Pixels uses a system called Stacked to manage rewards. It employs AI and data models to prevent bots, analyze real player behavior, and reward genuine activity.
· Multiple Off-Ramps: Allows you to cash out rewards not just in crypto (PIXEL), but also in gift cards or fiat cash (dollars).
· Farming of $PIXEL (Staking):
· PopRank System: You can stake your PIXEL tokens in different game "pools." The games with more stake receive more attention and rewards.
· Stake-to-Vote: Players participate in development decisions through votes based on their stake, gradually decentralizing control.
· NFT Bonus: If you own land (NFT Land) within the game, it gives you a ~10% boost on your staking power.
⚙️ Development Philosophy
· Gradual Decentralization: Although the ultimate goal is decentralization, currently critical mechanics and the economy run on centralized servers for speed and efficiency. Ownership of items (like land) is on the blockchain.
· "Fun First": They believe economic sustainability is achieved when players spend tokens because they enjoy the game (progression), not just out of obligation.
