《The Red One: Occultation》 has been quite popular recently
In the ecosystem of OVERTAKE, it is more like a product used to verify whether trading logic can work.
It has chosen the direction of evacuation shooting, which I find quite realistic. Equipment brought in is lost if you die, and only if you survive and evacuate can you truly consider it a profit. This design inherently forces assets to keep flowing, rather than being hoarded.
When someone fails, there is less equipment in the market; when someone succeeds, new high-value items emerge, and prices naturally fluctuate. Trading is driven by the players themselves, and doesn’t rely heavily on subsidies to pull people in.
On the user side, it faces hardcore players on the PC end. This type of person is particularly concerned about one thing: whether my equipment is valuable, whether the trading is safe, and how long it takes to receive payment after selling.
In short, this is the same group of high-value trading users that OVERTAKE aims to serve.
So I prefer to see it as a “stress testing ground” to observe whether on-chain custody, settlement, and dispute resolution are stable under high-value assets.
Of course, the risks are also very intuitive. Evacuation shooting itself heavily relies on content and anti-cheating; once there are many cheats or issues with the assets, players will flee very quickly. Therefore, in my view, the key is not whether it is a blockchain game, but rather that it must first be a game that can stand on its own. $TAKE