When I look at Pixels, I keep asking myself a different set of questions than most people do. Is blockchain really the innovation here, or is the real challenge hidden in the incentive design underneath it? If rewards bring players in, but weak sinks and misaligned behavior push value back out, what exactly is the technology solving? Can a Web3 game become sustainable just by putting assets on-chain, or does it only work when spending, retention, and participation are designed as one loop? To me, Pixels becomes most interesting right where the code stops being the main story and the incentive architecture starts becoming the real one.