What it is
Vanar is an L1 blockchain targeting mainstream adoption, not crypto natives.
Focus: gaming, brands, payments (PayFi), metaverse, AI-backed real-world use.
Flagship products: Virtua Metaverse and VGN gaming network.
Core Upgrade: V23 Protocol (2025)
Merged Stellar’s SCP (FBA consensus) with Vanar’s architecture.
3s block time, dynamic blocks, smart memory.
Nodes self-verify (open IP/port checks) → better Sybil resistance.
Network stats post-upgrade:
~18,000 nodes
99.98% tx success
9M+ tx/day, no congestion
Reality check: These are strong numbers if independently verified. Without public benchmarking vs Solana/Aptos, they’re claims, not proof.
Tokenomics (VANRY)
2.4B max supply
1.2B migrated from TVK
1.2B released over 20 years
Allocation:
83% validators
13% development
4% community
No team allocation (big credibility signal).
Usage-based token burn → deflationary pressure if demand is real.
Hard truth: Long unlocks + no team tokens is good, but validator-heavy emissions can still suppress price without sustained volume.
Governance
Governance 2.0 (planned):
Token holders vote on AI models, fees, incentives.
Fixed fees → predictable costs.
Risk: Governance over AI parameters can easily become centralized-in-practice if whales dominate voting.
Gaming (Main Adoption Driver)
VGN network launched post-V23.
Uses Soroban smart contracts.
Flagship game: Jetpack Hyperleague
AI-driven missions
NFT + VANRY rewards
By early 2026:
15M users
$1.2B in-game trade
60% non-crypto gamers
Dev base +89%
~12 new games/year
Translation: Gaming is doing the heavy lifting. If games stall, Vanar stalls.
Brands & Metaverse
Virtua Metaverse for brand engagement.
Example: Valentino virtual fashion show
3M participants
180M digital collectibles
Cross-platform identity → portable avatars/NFTs.
Reality check: Metaverse engagement spikes ≠ long-term retention. Most brand activations die after marketing cycles.
PayFi & Real-World Use
Worldpay integration (2026):
On-chain purchases in 150 fiat currencies
99%+ success rate
Supply chain tracking:
+60% traceability
−50% counterfeits
$50M Brand Accelerator
27 brands onboarded (fashion, cosmetics, CPG)
This is the strongest non-gaming pillar—if enterprises actually keep using it post-pilot.
Positioning vs Other L1s
Vanar differentiates on:
Stellar-based FBA consensus
Entertainment-first ecosystem
Slow-release, no-team tokenomics
Target regions:
Southeast Asia
Middle East
Goal: 50M users
Bottom Line (No Sugarcoating)
Vanar is not a generic L1 — it’s an entertainment + payments chain.
Strength = gaming traction + fiat rails + conservative tokenomics.
Weakness = hea reliance on adoption narratives that are hard to sustain
