One of the things we are most excited about is the agent layer built on top. This is not “AI” for the sake of saying we have AI - it is an AI game economist built to help LiveOps teams move faster and make better decisions.

You can ask it questions like:

What are my most loyal users doing before day 30?

What separates whales that retain from whales that churn?

Which mechanics correlate with long-term engagement?

What reward experiments should we run to improve D7 retention?

Where is rewardWhy we think this has a real shot

Over the last 4 years, the Pixels team has shipped hundreds of updates to millions of players. Throughout that time, we have been focused on one problem: figuring out how play-to-earn systems can actually work.

We have learned tactics to prevent what usually goes wrong in these products: bots, farmed quests, shallow engagement, bad targeting, bad payout design, and reward loops that look good on paper but destroy value in practice.

Stacked came directly out of these lessons.

Second, we already have our own games to test it in. That matters. It means we can improve the system in live environments we know deeply before expanding it outward. We’re not reliant on the success of other games to scale the systems in the beginning stages.

These concepts helped drive over $25M in revenue inside Pixels.

Stacked is already live and working

For the past year, we’ve been optimizing the system around Return on Reward Spend in our core game, Pixels. The latest iterations have pushed the economics into a far healthier place, with real spend and real burn happening inside the game loop rather than endless emissions.

So the story is not “maybe this could work someday.”

The story is simple: This works now. It is live today. It has helped make Pixels profitable.

Now the team is taking what it has learned and building beyond a single game.

The ecosystem already includes Pixels, Pixel Dungeons, Sleepagotchi and Chubkins.

That makes Stacked more than just a feature. It is the shared rewards layer across a growing ecosyst

em of games.