I've seen most GameFi projects start the same way. First, they create a lot of hype, then tokens come, people come in, and everyone makes a profit at the beginning. But after a while, you see that the same money is circulating and ending. If new people don't come, the whole system stops.

But Pixels seems a little different.

They're trying to create an in-game economy that doesn't just depend on new people's money. That means the game will run on the activity of those who are playing, not just on investments.

I was a little taken aback by this.

Because what we usually see, GameFi means income first, game later. But here it seems like the thinking is game first, income later.

I actually can't understand how much it will work. Because a game can only keep people when they like playing it. People come only if they earn, but they don't stay.

Pixels seems to want to bring people into a routine. Like doing some work every day, looking at the land, collecting resources these small tasks. When these things come together, a habit is created.

This place seems interesting to me.

But at the same time, I have a doubt. Because in the crypto world, people change things very quickly. What they are playing today, they can leave tomorrow and go somewhere else.

So I have one question in my mind can Pixels really create a GameFi that can stand on its own, or will it also become a game of the past?👀

@Pixels #pixel $PIXEL