The game @Pixels appears to be one of the most intriguing examples of Web3 gaming due to the fact that, unlike other projects, it does not concentrate merely on earning mechanics. Rather, Pixels is meant to become an integral part of the game world by creating sustainable in-game economics.

In conventional GameFi projects, one can easily face the problem of sustainability: although initially attracting new participants with attractive earnings, they end up losing their audience due to excessive inflation and constant token dumping. Pixels attempts to address this problem with a completely new approach to building an in-game economy.

Specifically, the developers introduce an economic cycle called a "Stacked ecosystem". In this case, all activities, ranging from farming and crafting to land management and trading, are interdependent on each other. The game world becomes a kind of self-sufficient cycle in which activities support each other, rather than existing separately. As a result, there always remains a demand for certain items since they continue to have applications inside the ecosystem.

The token $PIXEL serves a vital purpose here, acting as the currency of all in-game transactions. It can be used for rewards, purchases

#pixel $PIXEL @Pixels