A lot of people think of Pixels as just a game. That was never the full picture.
As we built Pixels, we realized that most Web3 games share the same problem: how to add ownership to games without breaking their economies or attracting the wrong users.
The hard part was never putting assets on-chain. The hard part is managing incentive alignment. And that is the biggest reason so many Web3 games have struggled.
Over the last year, we’ve materially improved the economics within Pixels and gotten much closer to what the market has been chasing for a long time: sustainable play-to-earn.
That problem became our obsession. That problem is what led to
@stacked_app
.
Stacked is a rewards app for players and a rewarded LiveOps engine for games - built from everything we learned scaling Pixels.
So What Is Stacked?
For players, it is one place to: play games, complete missions, build streaks, earn rewards, and cash out across a growing ecosystem.
For studios, it is the system underneath that experience: event tracking, targeting, reward logic, fraud controls, payouts, testing, attribution, and, increasingly, an AI game economist that helps teams figure out what to reward and why.
What Stacked means for players
For players, the experience is meant to be simple. You download one app, play real games, get tasks matched to how you play, earn rewards, and you claim them in one place. That’s the experience.
What makes it different is what happens underneath.
Not every player should see the same task. Not every action deserves the same reward.
And importantly: we do not sell personal data to third parties. Gameplay signals stay inside the Stacked system and are used to improve reward matching.
The first wave:
Stacked is launching first across our own first-party ecosystem #PIXEL📈 @Pixels $PIXEL
