Players should think about this as a soft launch. We’re starting with the games we know best, where we control the loops and understand the economics, so we can tighten the system before scaling.

For the first few weeks, the rewards feed will focus on

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ecosystem games. Over time, more games, more reward types, and more experiences will appear as the network grows.

The slow start is intentional. As confidence in the system builds, we’ll accelerate user acquisition, grow Stacked more aggressively, and open the doors to more B2B partners. The first chapter is focused. The latter ones get much bigger.

What Stacked Means for Studios

On the studio side, Stacked is the system we wish we had from day one. At its core, Stacked is a rewarded LiveOps engine.

A studio integrates, sends gameplay events into the system, and Stacked helps decide:

  • Who should get rewarded

  • For what

  • When

  • And with what kind of reward

The goal is to reward the right behavior, for the right user, at the right moment, and then measure whether it actually improved retention, revenue, or LTV.

That is where Stacked becomes more than a quest board. It becomes a system for running reward-driven LiveOps with actual controls around targeting, pricing, attribution, and abuse.#PIXEL📈 @Pixels $PIXEL

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