#pixel $PIXEL @Pixels

Meet Stacked. The App That Makes Play-to-Earn Actually Work.

Pixels

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A lot of people think of Pixels as just a game. That was never the full picture.

As we built Pixels, we realized that most Web3 games share the same problem: how to add ownership to games without breaking their economies or attracting the wrong users.

The hard part was never putting assets on-chain. The hard part is managing incentive alignment. And that is the biggest reason so many Web3 games have struggled.

Over the last year, we’ve materially improved the economics within Pixels and gotten much closer to what the market has been chasing for a long time: sustainable play-to-earn.

That problem became our obsession. That problem is what led to Stacked.

Stacked is a rewards app for players and a rewarded LiveOps engine for games - built from everything we learned scaling Pixels.

So What Is Stacked?

For players, it is one place to: play games, complete missions, build streaks, earn rewards, and cash out across a growing ecosystem.

For studios, it is the system underneath that experience: event tracking, targeting, reward logic, fraud controls, payouts, testing, attribution, and, increasingly, an AI game economist that helps teams figure out what to reward and why.

What Stacked means for players

For players, the experience is meant to be simple. You download one app, play real games, get tasks matched to how you play, earn rewards, and you claim them in one place. That’s the experience.

What makes it different is what happens underneath.

Not every player should see the same task. Not every action deserves the same reward.

And importantly: we do not sell personal data to third parties. Gameplay signals stay inside the Stacked system and are used to improve reward matching.

The first wave:

Stacked is launching first across our own first-party ecosystem:

🧑‍🌾 Pixels

⛏️ Pixel Dungeons

🦖 Sleepagotchi

🥰 Chubkins in early access

Players should think about this as a soft launch. We’re starting with the games we know best, where we control the loops and understand the economics, so we can tighten the system before scaling.

For the first few weeks, the rewards feed will focus on $PIXEL ecosystem games. Over time, more games, more reward types, and more experiences will appear as the network grows.

The slow start is intentional. As confidence in the system builds, we’ll accelerate user acquisition, grow Stacked more aggressively, and open the doors to more B2B partners. The first chapter is focused. The latter ones get much bigger.

What Stacked Means for Studios

On the studio side, Stacked is the system we wish we had from day one. At its core, Stacked is a rewarded LiveOps engine.

A studio integrates, sends gameplay events into the system, and Stacked helps decide:

Who should get rewarded

For what

When

And with what kind of reward

The goal is to reward the right behavior, for the right user, at the right moment, and then measure whether it actually improved retention, revenue, or LTV.

That is where Stacked becomes more than a quest board. It becomes a system for running reward-driven LiveOps with actual controls around targeting, pricing, attribution, and abuse.

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