@Pixels First time I saw this RORS thing in Pixels... bro, I legit thought ah shit, here we go again. Jst another fancy crypto acronym to make us feel better about holding, right? 😂

But then I actually started digging... and wait, it's basicaly jst common sense.

RORS... Return on Reward Spend. It sounds like something a Harvard grad would say but it’s simple. How much $BERRY or $PIXEL is being dumped out to players vs how much value is actualy coming back into the game. Like ROAS in marketing... but for a virtual farm.

Right now, the numbers are around ~0.8.

Matlab... Pixels is still bleeding a bit. More rewards going out than value staying in. Obviously, thats not sustainable for the long run. The dream is RORS > 1.0.

If they hit that... it means the game is making more than it gives. Sounds perfect... maybe too perfect?

But honestly... the math is one thing, the players are another. The moment there's "rewards," people stop playing for fun and start playing like it's a 9-to-5 job. They farm, they optimize every single click, they extract... and then BOOM. Constant selling presure on the token.

If you cut the rewards to fix the RORS, people get bored and leave. If you give too much, the token price dies. It's such a headache for the devs... how do you even keep that balance?

I mean, I like that Pixels is actualy trying to measure this stuff. Most games just blindly print tokens until they go to zero. At least here they have a dashboard and a plan.

But can RORS > 1.0 realy work in the long term? Or is it just a temporary spike before the farmers find a new way to break the system?

Is Pixels actualy changing the whole P2 model... or is this jst another smart sounding metric that doesnt solve the core problem? What do you guys think... is this the begin of something real or just more hype? 🤔 #pixel