@Pixels

I'm working on something new—a studio that makes games that work on VR, mobile and desktop. Here's what I'm excited about: the VR gaming market made $29.21 billion in 2025. Its expected to grow to $259.78 billion by 2034.. It's not just about size. It's about players owning their stuff. I'm using technology that lets players keep their game items and use them across virtual worlds. No locked systems. Our games look great on every device. Your character, gear and progress all go with you. We're not just making games. We're creating worlds where players really own their stuff. With virtual worlds getting better and players wanting to take their items we're, at the intersection of gaming, innovation and ownership.

@Pixels #pixel $PIXEL