Most Web3 games don’t have players. They have routines.
Log in, do the loop, log out. Come back only when there’s something to claim. That’s not gameplay, that’s conditioning.
I started watching how people move in PIXELS.
Some still optimize, sure. But a lot don’t. They stay longer than needed, do things that don’t look efficient, move without a strict goal.
That’s unusual.
If a game doesn’t fully train you into a loop, it changes what kind of player you become.
Not saying it’s solved. Incentives can flip behavior fast.
But breaking that routine even a little… that’s harder than it looks.