That $25M Number Feels Different the More I Think About It


I was reading through Stacked again and paused at that same line about $25M+ in revenue. At first it just looks like a strong metric, but the more I think about it, the more it feels like it’s describing something people might be reading the wrong way.

Because this isn’t TVL or trading volume. It’s actual revenue coming from a live system, across just a few games, before any outside studios even joined.

What makes it more interesting is how that revenue is generated. Studios are basically paying to run targeted reward campaigns instead of spending blindly on ads. And Stacked takes a cut from that flow. So the more campaigns run, the more volume goes through, the more revenue it captures.

And that growth doesn’t really depend on where PIXEL is trading.

That part feels easy to miss. Most people still look at PIXEL through the lens of a game token, tied to player activity and game updates. Which isn’t wrong, but it might not be the full picture if Stacked keeps expanding.

I guess the part I keep coming back to is simple. If a few games already generated that much, what happens if more studios start using the same system?

@Pixels $PIXEL #pixel $CHIP $BAS