The central role of the ecosystem's core asset, $PIXEL , will continue to grow as the ecosystem develops. Although at the beginning of the development, users will likely still receive $PIXEL as a reward in both Pixels and Stacked environments, the ecosystem's ultimate goal will be much more ambitious than implementing the same reward token throughout the entire system.
The design will ensure that the ecosystem can implement several types of rewards that can adjust depending on the behavior and actions of each player, their level of engagement, and the overall development of the ecosystem. The proposed structure will be less rigid and more sustainable because it will no longer depend on one type of reward mechanism. It will ensure that the game developer, the ecosystem participants, and the overall environment can achieve harmony, and value circulation will remain stable and efficient.
The current reward system relies heavily on the implementation of static models, which cannot withstand pressure and will eventually collapse. In turn, the newly proposed design will enable the reward system to optimize itself continuously based on data collected through actual use. Therefore, the new design will ensure that value distribution does not become an obstacle and that inflation does not become problematic.