I read about on @Pixels and I cannot tell a lie, it brings about some serious questions.
The Reputation system in Pixels never stopped being like it was never something you would look back on and think that it wasn’t something that flows well but the deeper you went in terms of how it plays into the task output and the flow of resources the less straightforward it appears as a progression and the more it seems to be some sort of secret multiplier that is quietly moving everything in the background.
And, that is where I come in pixel it becomes tricky. Unless the mathematics of rarity, energy efficiency and scales of rewards have been all made public there is no way to know whether we are all playing the same game or slightly various versions of one or another game based on our starting point.
Guilds are intriguing furthermore. Ideally it is social and a team affair which I prefer. Practically though when higher reputation accounts are likely to absorb most of the high tier resources then smaller participants are forced to grind more so that they can catch up. And that does not remain at the same level it only gets worse with time.
I do not believe that it necessarily implies that something is wrong but leaves me wondering how open the system is. Such as what actually determines the long term equilibrium between early adopters and the new players.
Meanwhile however, I can understand why individuals are here in pixel. The loop is amusing, the ownership paradigm is genuine and when it functions it seems like it is not like regular games anymore.
I simply believe pixel transparency surrounding the underlying mechanics would be either game changers or breakers in the long run.
I wonder what other people think about #Pixels do you see it the same way or does it seem to balance in the practice?
@Pixels #pixel #web3gaming $PIXEL

Reputation system in Pixels fair or not? 👀
