The real problem in Web3 gaming isn’t bad games.
It’s short-term thinking.
Most games are built to spike fast…
not last long.
Pixels feels different.
It’s not trying to win your attention for a week.
It’s trying to stay in your routine.
And that’s a completely different game.
They launch with strong momentum. Incentives are high, activity spikes, and everything feels like it’s moving fast. But that speed comes with a cost.