i've been thinking about network effects.
that's supposed to be @Pixels advantage.
more games adopt stacked.
more players earn $PIXEL.
more utility.
the network effect.
but there's a problem.
network effects work when early adopters get value immediately.
facebook was useful with 100 users.
with cross-game tokens.
the value comes from having multiple games.
if you're the second game to integrate.
you're distributing rewards in a token that works in one other game.
limited utility.
games two through nine build that utility.
without getting much benefit themselves.
the chicken and egg problem.
the token needs many games to be valuable.
but games won't integrate until it's valuable.
stacked has an advantage.
$PIXEL already has utility inside pixels.
$25 million revenue.
so game two isn't starting from zero.
but they're betting games three through ten actually happen.
if adoption stalls.
$PIXEL stays concentrated.
most infrastructure tokens stall there.
because reaching critical mass requires early adopters to build without seeing full value.
maybe the pixels foundation is strong enough.
maybe it's not.
and $PIXEL stays infrastructure for a few games.
network effects are powerful once they start.
the question is whether they start at all.
