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Vertex Trades
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Headline: Remembering the GOAT of Gaming: Vince Zampella’s Final Trade 🕊️ The gaming world just lost a legendary "Market Maker." Vince Zampella, the co-founder of Call of Duty and Respawn Entertainment, has passed away at 55. If we talk about his career in "Trading Terms," his life was the ultimate Bull Run: • The Launchpad: Co-founded Infinity Ward and launched Call of Duty a franchise now worth over $30 Billion. That’s a massive ROI! 📈 • The Big Swing: After a messy split with Activision, he didn't "Panic Sell." Instead, he "HODLed" his talent and built Respawn, creating gems like Apex Legends and Star Wars Jedi. • The Final Portfolio: At the time of his passing, his estimated net worth was around $40 Million but his "True Asset Value" lies in the 500 million+ copies of games sold worldwide. 🌍 Vince knew when to take risks and how to build projects that stay "Top Gainers" for decades. He didn't just play the game; he changed the entire Liquidity of the FPS genre. Rest in Peace, Legend. Your legacy is permanently etched on the blockchain of gaming history. 🎮💎 #VinceZampella #callofduty #GamingLegends #legacy #BinanceCommunity
Headline: Remembering the GOAT of Gaming: Vince Zampella’s Final Trade 🕊️
The gaming world just lost a legendary "Market Maker." Vince Zampella, the co-founder of Call of Duty and Respawn Entertainment, has passed away at 55.
If we talk about his career in "Trading Terms," his life was the ultimate Bull Run:
• The Launchpad: Co-founded Infinity Ward and launched Call of Duty a franchise now worth over $30 Billion. That’s a massive ROI! 📈
• The Big Swing: After a messy split with Activision, he didn't "Panic Sell." Instead, he "HODLed" his talent and built Respawn, creating gems like Apex Legends and Star Wars Jedi.
• The Final Portfolio: At the time of his passing, his estimated net worth was around $40 Million but his "True Asset Value" lies in the 500 million+ copies of games sold worldwide. 🌍
Vince knew when to take risks and how to build projects that stay "Top Gainers" for decades. He didn't just play the game; he changed the entire Liquidity of the FPS genre.
Rest in Peace, Legend. Your legacy is permanently etched on the blockchain of gaming history. 🎮💎
#VinceZampella #callofduty #GamingLegends #legacy #BinanceCommunity
The Bull Run of a Gaming Legend 🕊️ Headline: Remembering Vince Zampella The Visionary Who Never "Panic Sold" His Dreams. The gaming industry just lost one of its greatest "Founders." Vince Zampella, the mastermind behind Call of Duty, has passed away at 55. If we look at his life through a Trading Lens, he was the ultimate "Diamond Hands" player. 1. The Blue Chip Asset (Call of Duty): Zampella co-created the original Modern Warfare—the "Bitcoin" of FPS games. He turned a small project into a $30 Billion franchise. That’s the kind of scalability every trader dreams of! 📈 2. Flipping the Market (Respawn Entertainment): After a major "Market Correction" with Activision, he didn't quit. He founded Respawn and launched Apex Legends—a game that hit 50 million players in record time. Talk about a "Parabolic Move"! 🚀 3. Diversified Portfolio: From the cinematic world of Star Wars Jedi: Fallen Order to the high-speed action of Titanfall, Vince knew how to diversify his "Creative Capital" to stay at the top of the "Gainer List" for over 20 years. 4. The Final "Liquidity": At the time of his passing, he was driving a 2026 Ferrari (the ultimate symbol of success). While his personal net worth was estimated at $40 Million, his "Market Cap" in the hearts of gamers is immeasurable. 💎 Vince Zampella (1970–2025): He didn't just follow the trend; he was the trend-setter. A true legend whose legacy is now "Burned" into gaming history forever. #VinceZampella #callofduty #BinanceSquare
The Bull Run of a Gaming Legend 🕊️
Headline: Remembering Vince Zampella

The Visionary Who Never "Panic Sold" His Dreams.
The gaming industry just lost one of its greatest "Founders." Vince Zampella, the mastermind behind Call of Duty, has passed away at 55. If we look at his life through a Trading Lens, he was the ultimate "Diamond Hands" player.
1. The Blue Chip Asset (Call of Duty):
Zampella co-created the original Modern Warfare—the "Bitcoin" of FPS games. He turned a small project into a $30 Billion franchise. That’s the kind of scalability every trader dreams of! 📈
2. Flipping the Market (Respawn Entertainment):
After a major "Market Correction" with Activision, he didn't quit. He founded Respawn and launched Apex Legends—a game that hit 50 million players in record time. Talk about a "Parabolic Move"! 🚀
3. Diversified Portfolio:
From the cinematic world of Star Wars Jedi: Fallen Order to the high-speed action of Titanfall, Vince knew how to diversify his "Creative Capital" to stay at the top of the "Gainer List" for over 20 years.
4. The Final "Liquidity":
At the time of his passing, he was driving a 2026 Ferrari (the ultimate symbol of success). While his personal net worth was estimated at $40 Million, his "Market Cap" in the hearts of gamers is immeasurable. 💎
Vince Zampella (1970–2025): He didn't just follow the trend; he was the trend-setter. A true legend whose legacy is now "Burned" into gaming history forever.
#VinceZampella #callofduty #BinanceSquare
Making of #BlackMyth A Wukong Story.(By WillieChou on X) Feng Ji spent $70M developing China's first AAA game from scratch. Everyone called it a bold experiment by idealists. But Feng saw something others didn't. 6.5 years later, Black Myth: #wukong became one of the fastest-selling games in history. Here’s his game-changing story: #BlackMythWukong : shattered sale records, only trailing giants like #callofduty and #GTA . - 10 million copies sold in 3 days. - $852 million generated in 2 weeks. - #2 highest concurrent players on Steam (behind PUBG). China just proved itself in the gaming big leagues. Feng Ji, CEO of Game Science, was your typical gaming addict. His journey started with World of Warcraft in 2005. In 2005, he gave up grad school, lived in internet cafes, and borrowed money to fuel his gaming addiction. His WoW fame eventually landed him a game design job. In 2008, Fengji was leading "Asura" at Tencent, coincidentally another Monkey King game. The game eventually lost it’s way as the focus shifted from fun to revenue. Fengji believed that games should be “fun first.” This conflict pushed him to leave and start his own studio. In 2014, Feng Ji left with 7 colleagues to form Game Science. They started with mobile games to pay the bills. Their first two games ended up as complete flops. Feng Ji held onto his dream of creating a single-player masterpiece. He was just waiting for the right moment. By 2016, Steam's data showed 1/3 of its active users were from China. Development skills has caught on. Chinese gamers craved high-quality experiences. It was clear the market was ready. Feng Ji said, "We're willing to burn ourselves, but we're not moths flying to the fire.” League of Legends saved Feng. He forged a close bond with Daniel Wu. They became late-night gaming buddies. In 2017, Wu bet big on Feng Ji's vision, buying 20% of Game Science for $8.5M. Despite losses on earlier projects, Wu kept faith. A true ride or die partner. Feng Ji hated the mobile game model of in-app purchases and endless monetization. He believed it killed the true essence of gaming. This resulted to the company splitting into 2 teams. One team to keep making mobile games, while he moved on to fulfill his single player dream. On February 25, 2018, Game Science takes the plunge into AAA development. The team went all in. They quit jobs, sold properties, and went 4-5 years without income. Wu provided additional funding and contributed a "large chunk" of the $70M budget. Black Myth: Wukong was born. Feng Ji’s vision was clear: create a global game rooted in traditional Chinese culture. - The team read the novel “Journey to the West” 100+ times. - They visited countless cultural sites. - Created 1.2 billion models for the Monkey King’s armor. Authenticity was everything. Creating China’s first AAA game was no joke: The team grew from 7 to 30 and couldn’t find required talent. They faced challenges in adapting new technologies such as the Unreal Engine. Wu and Feng called themselves “two drowning rats.” They were on the brink of failure. August 2020 was the turning point. A 13-minute gameplay trailer went viral. 2M views on YouTube, 25M on Bilibili. • 10,000 job applications • The team grew to 140 employees • Tencent bought a 5% stake What was meant to be a recruitment video became a global sensation. Fast forward to August 20, 2024. Black Myth: Wukong launches and shocks the world. It surpasses Elden Ring, Cyberpunk 2077, CS2 and Palworld in concurrent players. It received 95% positive rating from 700,000+ Steam reviews. Even Elon Musk took notice! The game became a cultural phenomenon, bridging Chinese mythology with global audiences. It inspired others to create games based on mythology and history. The game even boosted tourism to sites featured in the game by 300%. Feng created something bigger than entertainment. Feng Ji's success is celebrated as a national pride for China. But his response? Humble as ever: "When you are at the peak of confidence, you are also staring at the valley of foolishness." No time to celebrate. He's already focusing on the expansion pack.

Making of #BlackMyth A Wukong Story.

(By WillieChou on X)
Feng Ji spent $70M developing China's first AAA game from scratch. Everyone called it a bold experiment by idealists.

But Feng saw something others didn't.

6.5 years later, Black Myth: #wukong became one of the fastest-selling games in history.

Here’s his game-changing story:
#BlackMythWukong : shattered sale records, only trailing giants like #callofduty and #GTA .

- 10 million copies sold in 3 days.
- $852 million generated in 2 weeks.
- #2 highest concurrent players on Steam (behind PUBG).

China just proved itself in the gaming big leagues.
Feng Ji, CEO of Game Science, was your typical gaming addict. His journey started with World of Warcraft in 2005.

In 2005, he gave up grad school, lived in internet cafes, and borrowed money to fuel his gaming addiction.

His WoW fame eventually landed him a game design job.
In 2008, Fengji was leading "Asura" at Tencent, coincidentally another Monkey King game.

The game eventually lost it’s way as the focus shifted from fun to revenue.

Fengji believed that games should be “fun first.”

This conflict pushed him to leave and start his own studio.
In 2014, Feng Ji left with 7 colleagues to form Game Science.

They started with mobile games to pay the bills.

Their first two games ended up as complete flops.

Feng Ji held onto his dream of creating a single-player masterpiece. He was just waiting for the right moment.
By 2016, Steam's data showed 1/3 of its active users were from China.

Development skills has caught on. Chinese gamers craved high-quality experiences.

It was clear the market was ready.

Feng Ji said, "We're willing to burn ourselves, but we're not moths flying to the fire.”
League of Legends saved Feng.

He forged a close bond with Daniel Wu. They became late-night gaming buddies.

In 2017, Wu bet big on Feng Ji's vision, buying 20% of Game Science for $8.5M.

Despite losses on earlier projects, Wu kept faith.

A true ride or die partner.
Feng Ji hated the mobile game model of in-app purchases and endless monetization.

He believed it killed the true essence of gaming.

This resulted to the company splitting into 2 teams.

One team to keep making mobile games, while he moved on to fulfill his single player dream.
On February 25, 2018, Game Science takes the plunge into AAA development.

The team went all in. They quit jobs, sold properties, and went 4-5 years without income.

Wu provided additional funding and contributed a "large chunk" of the $70M budget.

Black Myth: Wukong was born.
Feng Ji’s vision was clear: create a global game rooted in traditional Chinese culture.

- The team read the novel “Journey to the West” 100+ times.
- They visited countless cultural sites.
- Created 1.2 billion models for the Monkey King’s armor.

Authenticity was everything.
Creating China’s first AAA game was no joke:

The team grew from 7 to 30 and couldn’t find required talent.

They faced challenges in adapting new technologies such as the Unreal Engine.

Wu and Feng called themselves “two drowning rats.”

They were on the brink of failure.
August 2020 was the turning point.

A 13-minute gameplay trailer went viral.
2M views on YouTube, 25M on Bilibili.

• 10,000 job applications
• The team grew to 140 employees
• Tencent bought a 5% stake

What was meant to be a recruitment video became a global sensation.
Fast forward to August 20, 2024.

Black Myth: Wukong launches and shocks the world.

It surpasses Elden Ring, Cyberpunk 2077, CS2 and Palworld in concurrent players.

It received 95% positive rating from 700,000+ Steam reviews.

Even Elon Musk took notice!
The game became a cultural phenomenon, bridging Chinese mythology with global audiences.

It inspired others to create games based on mythology and history.

The game even boosted tourism to sites featured in the game by 300%.

Feng created something bigger than entertainment.
Feng Ji's success is celebrated as a national pride for China.

But his response? Humble as ever:

"When you are at the peak of confidence, you are also staring at the valley of foolishness."

No time to celebrate. He's already focusing on the expansion pack.
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