Stop seeing Pixels just as a candlestick: What I'm really concerned about is whether it's fixing the pipes or just swapping the signage.
Today, I stepped out to grab some water and passed by that convenience store at the community entrance. The shop owner handed a regular customer a coupon, saying, "You've been around a lot last week, so I'll give you a two-buck discount this time." I was standing behind and instantly got it; real traders know not to just throw coupons around like confetti. It's not that you can't hand out rewards, but it's all about who gets them, how they get them, and whether they'll come back after cashing in. To put it plainly, if the rewards are just for a quick buzz, the owner is likely to end up in the red while customers just scoop and run. This made me think of Pixels because lately, what I dread most about these game projects is when the team treats rewards like fireworks—big bang, but when it lands, it's just a pile of paper ash.
Don't be fooled by the hype from AI chip stocks these past couple of days; I'm actually looking to hit the brakes on Pixels for now. When risk appetite surges, play-to-earn tokens like this often get treated like a spring—lying dormant most of the time, but once there's a breeze, they're yanked up and shaken around. But that spring action doesn’t mean the fundamentals are solid. @Pixels
I'm willing to keep an eye on Pixels$PIXEL , not because they've spun another new narrative, but because Pixels at least knows where they previously fell short. The official records are quite clear; in 2024, Pixels' revenue hit $20 million, but the token has also suffered from inflation, selling pressure, and misaligned rewards. Now, Pixels is gradually shifting the focus from simply distributing rewards to more refined incentive distribution, game pool staking, and in-ecosystem spending, especially with that one-to-one mapped vPIXEL. To put it bluntly, they want to rein in the selling pressure that’s been flying all over the place and see if they can cultivate real demand. #pixel But what concerns me most right now isn’t the story; it’s the next step. Pixels' self-defined North Star metric is RORS, currently hovering around 0.8, with a target of getting above 1. This means quite simply that for every reward spent, it’s best to recoup at least one unit of real revenue. If they can’t nail this down, then no matter how much hype there is, it’s like pouring water into a leaky bucket. And let's not forget, the unlocking pressure isn't completely gone, with new tokens still set to hit the market. To maintain a stable chart, it can't rely solely on emotional momentum; Pixels needs to truly tighten up retention, payments, and reward efficiency into a single force. So my take on Pixels right now is straightforward: I can watch, but I won't jump in blindly. PIXEL isn't without its heat today; Pixels' adjustment strategy isn’t without logic either. I’m just more concerned about whether there will be buyers stepping in after a rebound, whether there’s real cash demand coming in, and whether healthier data can support this line. If one day Pixels really pushes RORS past 1 and gets that staking pool and ecosystem spending running smoothly, then we can talk about a reversal, and I’ll be more convinced. At this point, I'm willing to put Pixels on my watchlist, but I'm not rushing to treat it like a straight-A student just yet.
I get the tech money flow, but I'm more concerned about whether Pixels can really generate returns on its own.
This morning I went out to grab some soy milk, and in front of me, a guy was scanning his code while mumbling about how the US stock market is lighting up with AI hype again. Once chip stocks surge, the market sentiment rises like a flame on a stove. Honestly, it feels just like the crypto scene; when things heat up outside, a lot of folks jump straight to finding the next hot topic instead of checking if their pots have any rice. Lately, I've been watching the charts in the same way—there's excitement all around, but I’m more worried about getting swept up in the frenzy. You can really feel the market's risk appetite has picked up a bit these days. Reuters mentioned that Intel's earnings beat expectations, which boosted the chip sector, and both the Nasdaq and Philadelphia Semiconductor Index are riding the AI wave. In the crypto world, this is pretty easy to understand—there are more people willing to chase growth stories again. But here lies the issue: when the hot money comes back, it's often the projects with catchy narratives but shaky fundamentals that get pumped up the most.
This week, the hottest topic in the market isn't just the Federal Reserve meeting from April 28 to 29, nor is it just the tech giants in the US gearing up for earnings reports. When risk appetite comes back, older projects are often revisited with new stories. Pixels is a classic example of this. Many people see the gaming concept, low entry price, and a bit of volume surge, and their hands start itching to jump in; I, on the other hand, would pump the brakes a little. $PIXEL I've been keeping an eye on Pixels, and I'm not just looking at the vision but at the market dynamics. Today, PIXEL is hovering around $0.00008, with prices across various mainstream non-Binance markets showing little variance. The intraday high and low are roughly between $0.00079 and $0.000837, basically moving sideways over the last 24 hours—not much strength, but not in free fall either. If you zoom out to a week, it has indeed bounced up a bit from the floor, sitting in that 'not dead yet, but not bullish either' territory on the daily chart, like a ping pong ball just leaving the table, bouncing up but the height #pixel isn’t quite reassuring. So what exactly is Pixels betting on right now? I don't think it's about whether a farming game can make a comeback; it's more about whether the Pixels team can get that reward machine running smoothly again. Their current focus is clear: shifting the staking objects from being locked to the chain to different game pools, allowing players to vote on ecosystem games with real cash; then using a more eco-consumer-centric vPIXEL to keep rewards within the system as much as possible; and monitoring a set of return metrics called RORS to ensure that the incentives distributed can gradually flow back in as income and fees. The officials themselves admit that their biggest issues in the past were inflation, selling pressure, and misaligned rewards, so now it’s not just about onboarding new users but repairing the economic foundation. @Pixels This is also what makes me both love and fear Pixels. Logically, it’s much more serious than those game projects that rely solely on listings, events, and slogans for survival; yet in terms of market dynamics, it’s not strong enough for me to feel comfortable going all-in blindly. Right now, it feels more like an old machine that has had its engine repaired and just got reignited—the sound is back, the wheels are turning, but if you want it to hit the highway, we need to see a bit more road first.
What we should be focusing on now isn't the hype, but whether the rewards can bring back repeat customers.
This morning, I went downstairs to grab some buns, and the shop owner wiped the little blackboard at the entrance to rewrite it again. It's the same old strategy: buy ten, get two free. Don't underestimate these street-level tricks; there's a lot of business acumen behind them. She's not running a charity; she's got it all figured out in her head. After giving away those two buns, will the repeat customers increase? Will they grab a soy milk on the way out? Will they come back tomorrow? If you can't make sense of these calculations, the more you give away, the quicker you'll lose. To put it simply, many play-to-earn games and tokens are stuck right now because of this equation. They can create hype, distribute rewards, and shout slogans, but the real challenge is whether they can retain users and recoup those incentives they handed out. That's the hard truth.
Today, the market is heating up, and old-school coins are being brought back into the spotlight again. But lately, when I look at these kinds of projects, my biggest fear is that while they shout nostalgia, they forget to check the books. Pixels has never lacked hype, but what’s missing is whether the market is willing to give it another serious valuation opportunity. #pixel Many people, upon seeing a rebound, easily start to reimagine Pixels as the star chain game it once was. The problem is, the project team has already admitted that the biggest issue before wasn’t that no one played, but rather that they issued too loosely, sold too quickly, and their rewards weren’t targeted enough. In simple terms, there were a lot of people, it was lively, but the money never really stayed in the ecosystem. Until this flaw is fixed, even if the coin price rebounds, it could easily end up like a sandcastle on the beach that collapses as the tide comes in. $PIXEL So, I’m actually more interested in the project team’s move to change the model this time. They’re not just trying to tell a farming game story, but are pushing themselves towards being a game distribution and incentive platform. The core metric isn’t just shouting about growth, but focusing on that return efficiency metric, wanting to see if every reward they issue can translate into more real revenue and retention. Plus, with that token design that only consumes and doesn’t encourage direct dumping, along with staking based on game pools to let different games compete for funding attention, this approach is at least a lot more respectable than merely relying on pumping to survive like in the past. @Pixels But then again, just because the logic can be sound doesn’t mean the market will immediately buy it. Right now, this line looks more like a low-level consolidation rather than a trend reversal. Short-term players are looking at whether there’s volume and consecutive bullish candlesticks; meanwhile, mid-term players should focus on whether this new mechanism from the Pixels project can truly halt the selling pressure and attract people who are willing to stay without relying on subsidies. If the data doesn’t keep up later, then no matter how beautiful the revamp, it might just be an old bottle with a new cap.
One thing that's been easy to misjudge in the market these past couple of days is seeing a bit of green popping up in the sector and thinking the old narrative is back. Game tokens, in particular, are prone to this—one decent little bullish candlestick, and the comment section is already shouting that spring has returned. But when I look at Pixels, that's not how I see it at all. Right now, what matters most for PIXEL isn’t whether it will suddenly surge, but whether it can gradually digest the selling pressure. #pixel I recently revisited the materials from the Pixels project team and found that their clearest insight is that they’ve finally stopped focusing solely on the number of users. In the past, when many blockchain games were hot, everyone was fixated on daily active users, tasks, and rewards, flooding the market like opening a dam, leading to a quick rise and an even quicker drop. Pixels is now repeatedly emphasizing reward efficiency, staking, and competition in the gaming pool, essentially addressing an old issue: it’s not enough to just bring people in; they need to ensure that those who stay can actually form a revenue loop. $PIXEL That’s why I think Pixels is still worth watching, but we shouldn't get too carried away. From a narrative perspective, the project team is indeed steering towards being more like a platform, more like a distribution system, which is way more imaginative than a single farming game. But in trading terms, PIXEL still has the supply knife hanging over its head, with more unlocks ahead, and the market hasn’t yet proven with real money that it has escaped the old blockchain game cycle where increasing rewards led to crashing prices. @Pixels And don’t forget, when Pixels was at its peak, it thrived on both popularity and expectations. Now, if it wants to stabilize again, it can’t rely just on nostalgia; it needs solid retention, income, and staking participation. The market used to be willing to pay for stories, but now it seems to only pay for results. The difficulty of this phase is actually greater than during the initial user acquisition rush. So if I had to give PIXEL a current position assessment, I’d say it resembles a recovery asset on the watchlist, not a strong asset with a confirmed trend reversal. What the Pixels team is doing now feels like changing gears on an old machine; the direction is right, but whether those gears mesh smoothly will ultimately depend on the next few rounds of data. Bottom line, I’m not bearish on Pixels; I’m just more concerned about whether it can first withstand the supply before discussing the narrative.
What keeps me watching Pixels now isn't how big the dream is, but how much real traffic it still has.
A couple of days ago, I passed by an old mall. The lightbox out front was still lit, the posters weren't torn down, and the escalator was still running, but once you step inside, you know something's off. The popular bubble tea shop on the first floor is gone, the shoe store around the corner has closed up, and the few shops still hanging in there have more staff than customers. You could say it’s gone under, but it hasn’t. You could say it’s thriving, but that’s definitely not the case. Honestly, looking at Pixels feels a lot like checking out this place. The brand is still there, the story is still alive, and the project team hasn't stopped updating, but what really matters to me has never been about how flashy the sign is; it’s whether there’s any genuine traffic left to keep people around.
What keeps me watching Pixels now isn't how big the dream is, but how much real traffic is left.
A couple of days ago, I passed by an old mall, and the lightbox at the entrance was still shining, the posters were intact, and the elevator was still running. But once I walked in, I could tell something was off. The bubble tea shop that used to be the busiest on the first floor was gone, the shoe store around the corner had closed down, and the few shops still open had more staff than customers. You could say it went bust, but that’s not quite it. You could say it’s thriving, but that’s definitely not the case either. Honestly, looking at Pixels now feels a lot like checking out this place. The brand is still there, the story is still alive, and the team hasn’t stopped updating things, but what I really care about has never been how bright the sign is, but whether there’s still genuine traffic that keeps people coming in.
In the past couple of days, the market has been super easy to misread. Just because a sector pops a bit of green, folks think the old narrative is back on. Game tokens are especially prone to this; you see a decent little green candlestick, and the comments start yelling that spring has returned. But when I look at Pixels, I’m not on that train. The key thing to watch with PIXEL right now isn’t whether it’s gonna suddenly surge, but whether it can slowly digest the selling pressure. #pixel
I’ve recently gone back over the materials from the Pixels team, and honestly, their clearest realization is that they’re finally focusing on more than just the number of users. In the past, when a blockchain game got hot, everyone fixated on daily active users, tasks, and rewards, flooding the market with hype, but that hype drains just as fast. Pixels is now consistently talking about reward efficiency, staking, and competition in their gaming pool, essentially addressing an old problem: it’s not about just bringing people in, but about ensuring that the ones who stay can actually create a revenue loop. $PIXEL That’s why I think Pixels still has potential, but we shouldn’t get too hyped. From a narrative perspective, the team is definitely steering towards a platform-like, distribution system vibe, which is way more imaginative than just a single farming game. However, in terms of trading, PIXEL still has that supply knife hanging over it, with unlocks coming, and the market hasn’t yet proven with cold hard cash that it’s escaped that old blockchain game cycle where increasing rewards led to price dumps. @Pixels And let’s not forget, when Pixels was at its peak, it thrived on popularity and expectations together. Now, if it wants to regain its footing, it can’t just rely on nostalgia; it needs solid retention, income, and staking participation. The market used to pay for a good story, but now it feels like it will only pay for results; the challenge at this stage is even tougher than when we were bringing in new users. So if I had to put PIXEL in a current position, I’d say it’s more like a recovery asset on my watchlist, rather than a strong asset with a confirmed trend reversal. The Pixels team is like a mechanic swapping gears on an old machine; the direction is right, but whether those gears mesh smoothly will depend on the next few rounds of data. At the end of the day, it’s not that I don’t have faith in Pixels, I just care more about whether it can handle the supply pressure before we dive into the story.
I've always had a love-hate relationship with the gaming lane
This morning, I went downstairs to grab some soy milk. When the vendor lifted the lid, my first thought wasn't about the aroma, but rather checking the temperature. If the fire's too hot, the surface bubbles up too much and it can burn inside. If the fire's too low, it takes ages to steam and people lose patience. Honestly, as I’ve been checking out Pixels these past couple of days, that image keeps popping up in my mind. It’s not one of those projects that makes you want to FOMO in right away; it’s more like a pot simmering on low heat. Some folks outside are complaining it's not enticing enough, while those inside aren’t ready to leave yet. So, the scariest part isn't about lacking a narrative; it's assuming it’s already done cooking.
Today, the market has quite a striking scene. The mainstream coins are still stealing the spotlight, while many altcoins seem deflated. During times like these, I'm wary of two things in the gaming sector: first, old projects that are just nostalgia, and second, project teams that oversell new narratives while the market doesn't back them up. I’ve gone through Pixels again these past couple of days. To be honest, I’m not disinterested; I’m just more afraid of being swept away by the phrase 'Web3 gaming revival.' Previously, many folks viewed Pixels as just farming, quests, easy gains, and cashing out. This kind of setup can be intense when it’s hot, but it can hurt just as bad when it’s cold, like #pixel . However, now the Pixels team is emphasizing in their litepaper that it’s not just about 'play to earn,' but rather a more practical metric called ROI (Return on Investment). You can interpret this as the project team no longer wanting to randomly distribute tokens, but instead wanting to calculate whether the incentives they distribute can actually translate into real income and better user retention. $PIXEL This is crucial. Because most blockchain games crash not because the gameplay dies first, but because the reward logic fails first. When user numbers spike and tokens are distributed, the sell pressure is like a leaky bucket—the more you pour in, the faster it drains. Pixels now at least knows where the problems lie, so they are focusing on data-driven allocation, precise incentives, and staking in the gaming pool. To put it plainly, the Pixels team wants to shift from 'token distribution to revitalize' to 'those who can truly bring value and users to the ecosystem get more incentives.' This is much more tangible than simply calling for a return to gaming fundamentals. @Pixels Because the most pressing reality is right there: the total supply of PIXEL is significant, and there are more unlocks coming, as we can see on CoinGecko with another unlock set for May. If you only look at the narrative, you might think Pixels is transitioning from a single game to a distribution platform, which sounds sexy; but once you check the supply side, you’ll realize this narrative needs continuous data to validate it; otherwise, the valuation could easily get crushed under sell pressure again. So my stance on PIXEL is quite straightforward. I don’t want to kick it to the curb at this point because the Pixels team is indeed restructuring the economy and working on making the gaming ecosystem a self-sustaining flywheel; however, I also can’t write it off as an immediate double-up opportunity, because today’s price and the weekly chart simply don’t provide that kind of confidence.
Don’t treat Pixels like a shovel that prints money on its own
Last night, I went to the convenience store downstairs to grab some eggs. There was a dude in front of me who spent ten minutes picking out a blind box, muttering to himself about how this time he should finally hit a big one. Watching that scene, it hit me that a lot of folks lately are eyeing play-to-earn games and low-market-cap coins in the same way. They’re not really focused on whether the projects are fun or useful; they’re just wondering if the next round will land in their favor. Lately, I’ve been feeling that way about the Pixels project—excited yet anxious. It’s got some buzz, and it's a familiar face in the Ronin ecosystem, but the last thing I want is to get swept up in the hype of old projects making a comeback, eco-expansion, and new staking narratives.
The market vibe's been a bit twisted these past couple of days. Major coins are holding up well, but altcoins are still bouncing around — a lot of funds are probing, not daring to dive in fully. In this environment, PIXEL has caught my eye, not because it's on a tear right now, but because it's finally starting to address its past issues. #pixel
This time, though, I haven't just thrown it into the 'it'll bounce and fizzle out' basket for a simple reason. The Pixels team has been talking about things that differ from last year's 'as long as we have users, we're good' approach. They've admitted that their biggest pain points have been inflation, sell pressure, and not distributing rewards smartly enough. To put it plainly, they were turning the faucet on too wide — new users coming in didn’t necessarily stick around, but the tokens were getting sold off anyway. If this reflection was just lip service, I wouldn’t pay much attention; but now they're focusing on RORS, staking pools, and vPIXEL, which at least shows they're heading in the right direction. @Pixels I’m particularly interested in the RORS metric because it feels like the team is installing a water meter for themselves. Once rewards are distributed, whether they can convert that into real income is hard to gauge, and the ecosystem risks being a hamster wheel. Now, Pixels' goal is to gradually turn this into a positive cycle, not just competing for active users but focusing on whether the retained players contribute value. Coupled with new staking mechanics, token holders can support various game pools — those who can retain players and generate profits will find it easier to access resources. This logic is way more grounded than just shouting 'we're the gaming leader.' $PIXEL
What’s most worth watching right now isn’t how much it’s pumped today, but whether Pixels can shift the way they distribute rewards from a scattergun approach to precise feeding. If they nail this step, PIXEL could transition from just another old gaming token to an asset that can tell a second curve story. If they can’t pull it off, then today’s little pump might just be the market serving up a lukewarm glass of water — looks fine, but doesn’t really fill you up.
When the heat returns, I care more about whether it can turn selling pressure into retained customers.
This morning I went downstairs to buy soy milk. The guy in front was scanning his code for a long time without any response. The staff muttered that recently this broken machine just takes money but doesn’t work. When I heard that, I couldn’t help but want to laugh because I’ve been watching Pixels these past two days, and that same phrase popped into my head. Many chain game projects used to excel at one thing: bringing people in first, distributing coins first, making the scene lively and the data spike, but in the end, the system only spits out rewards and doesn’t really keep people. It looks like opening a business, but in reality, it’s more like setting up a loudspeaker at the entrance, making noise, but not many return customers. I am willing to keep an eye on Pixels this round, not because it suddenly learned to tell new stories, but because it finally started to acknowledge old problems and is trying to stitch up the most painful wounds.
Can rave still be acquired, and will there be a second market trend?
In the past few days, there has been a striking scene in the market: the major cryptocurrency is pushing up, while the altcoins are like cardboard boxes soaked in rain, soft to the touch. The recent DeFi security incident has once again put market sentiment back to cautious mode, with funds hiding in large tokens, while the gaming sector is more easily left out. Because of this, I found myself revisiting Pixels. In times like these, one can better see whether a project thrives on hype or on structure. #pixel But what’s truly worth noting about Pixels now is not this small candlestick itself, but rather which old issues the project team is addressing. Many blockchain games have the same problems; during reward distributions, it’s like scattering candy during the New Year—looking back, all you see are people coming to mine and then leaving, with token prices deflating like a leaking balloon. The feeling I get from the Pixels team this time is that they no longer want to play that game. $RAVE What they are pushing now is not just storytelling, but rather trying to tie rewards back to measurable outcomes. Simply put, stop the random distributions; the rewards given out should ideally translate into real consumption, real retention, and real ecological income. @Pixels This is also why I am focusing on their idea of linking staking with gaming pools. Many people used to think of staking as just letting tokens sit idle. Pixels does not operate that way; it wants you to use PIXEL to vote for specific games. Whoever can retain players and keep their money in the ecosystem will find it easier to obtain resources. Moreover, conditions within the game can automatically yield staking returns, and on-chain, you can select your own pools. The team is clearly pushing selling pressure into ecological circulation. In short, they want to address not just the superficial hype but the ugliest issue of old blockchain games: too many people are earning tokens, while too few are truly willing to leave their tokens in the system. $PIXEL Don’t forget, projects like Pixels fear not the lack of understanding of concepts, but rather that the market does not give game tokens any valuation premium. The total supply of five billion is a given, and the current circulation isn’t light; the market cap is not some lightweight toy. It’s not that there’s nothing going on; at least the Pixels team is indeed changing the reward structure and is moving blockchain games from merely distributing rewards to focusing on retention and allocation.
The mechanism transformation of Pixels this round is almost entirely focused on 'reducing leakage.'
Pixels projects are surprisingly related to both aspects. So I actually didn't think too seriously about it at first. The truth is, I've always had a love-hate relationship with these farming narratives. It's too easy to remind people of last year's old stories about farming and mining at the same time, ultimately driving the coin prices into the ground. But Pixels is not the kind of project that can be easily dismissed. If you look at its current homepage, Chapter 2 is still prominently displayed, with a note saying that there are already over 10,000,000 players, while also prominently featuring staking, rewards, and update frequency. The project team's stance is very clear: they don't want to just create a farm game that issues coins, but rather they want to turn the Pixels reward distribution system into a growth engine that can be used by other games as well. In simple terms, what they are selling now is not just shovels and seeds; they want to sell a complete methodology for farming.
Just in the past couple of days, the narrative of cost reduction in the tech circle has been amplified again. According to Layoffs.fyi, by 2026, the total number of layoffs in the global tech industry has reached 73212. Foreign media is also repeatedly discussing the efficiency reassessment brought by AI. At this time, looking back at Pixels, I actually don’t want to be carried away by the words 'the revival of chain games.' Because the more the market loves to talk about growth, the more it needs to focus on who is really laying the foundation and who is just repainting the walls. #pixel
So this time I’m focusing on Pixels, not because its name is famous, but because the Pixels project team's actions to fix the economic model this time are indeed more serious than before. The Pixels project team has admitted in its litepaper that the biggest issues after reaching the top in 2024 are inflation, selling pressure, and rewarding the wrong people. This statement is very crucial; many projects talk about long-termism, but when it's time to review, they don’t speak a single truth. At least the Pixels project team has laid bare the root issues. $PIXEL Now let's see how they treat it. First, the Pixels project team has compressed the core indicators to RORS, which means after the rewards are spent, can the income and ecological vitality really be recovered? Currently, the public statement is around 0.8, with a goal of achieving above 1. Second, staking is no longer just about locking up coins and letting them sleep; it’s about allowing you to vote for specific game pools. The game with stronger retention and more substantial payments has a better chance of accessing resources. Third, the reward extraction has been given to the vPIXEL route, with a very direct purpose: to keep the selling pressure within the ecosystem for digestion. Including conditions like automatic staking in the game, a threshold of at least 100 PIXEL, and nearly 30 days of active logins are essentially filtering people. The Pixels project team wants people who are willing to stay and play, not those who just want to take a quick profit and leave. @Pixels But I still reiterate, just because the logic is visible doesn’t mean the market has already verified it. The current PIXEL resembles an old house that has just replaced the leaking pipes; in the short term, it’s indeed not so easy to collapse with just a touch. However, if you say it can immediately become a star asset, I don’t believe it. Even if it’s hot here, it’s still a rebound, not a reversal. The theme can be observed, but don’t get too emotional, especially for projects that are still repairing their economic systems. The biggest fear is not that no one tells the story, but that the story is too full while the data fails to connect.
Is Pixels really fixing the economy, or is it just feeding the market emotions again?
Today at noon I heated up leftover rice. When I opened the rice cooker, it looked fine on the surface, and the grains were shiny. However, when I scooped down, it was a bit dry at the bottom and a bit damp at the top. At first glance, it looked like a pot of rice, but the cooking wasn't even at all. I've been watching Pixels lately, and to be honest, that's exactly how it feels. On the outside, Chapter 3 is out, the community is lively again, and the market has bounced back a bit from the floor, as if it's finally catching its breath. But what I'm most afraid of right now isn't that the project is stagnant; I'm most afraid that it will heat up the hype again, while the underlying economic situation is still undercooked. Recently, I fear two things the most about this kind of project. The first is that there are a lot of people, the visuals are nice, the story is engaging, but in the end, all that remains is selling pressure. The second is that the project team changes a bunch of rules, which sounds like evolution, but in reality, it's just serving the old problems in a new guise. Pixels has been hit hard by these two points before. The official statement in the new version is quite straightforward; in 2024, their user base surged significantly, and revenue reached 20 million dollars. But what they encountered afterwards were issues like token inflation, players not returning their earnings, and rewards not being distributed accurately enough. You see, Pixels isn't unaware of where it hurts; it knows. So now the entire project team's efforts are focused in one direction: to stop relying on the rough distribution of rewards to prop up the hype.