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Binance Enthusiast 💠 Crypto Trader 💠Deciphering the Charts,One trade at a time 💠Passionate about Blockchain as Web3 💠 Hustle. Trade. Repeat 💠 👉X::@BLANK53
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Bullish
$DOGE is, at last, back to DOGE things 🐶🚀 It has now, weeks of boredom and fakeouts behind, punched through $0.10 and is hanging around at 0.107-0.109 with real volume but behind it.tNot the drowsy chop that we have been gazing at so long.s.There is nothing accidental about this move.mWe had a clean break above the downward trendline + the regaining of the psychological level of -0.10.lThat combination normally implies that the market ceased to sell... and instead began to play the other side.eBut yes-- RSI of around 70, does not indicate fresh breakout energy, it is more of already running hot energy 😅 ? Key levels are plain, the first real test is between $0.110 and $0.118; the second real test is now at 0.10 and this becomes another liquidity grab back to the 0.095-0.09 range.0And as open interest surges to an estimated of a whopping 1.8B, this trade is already becoming crowded.stMy take?kBullish but weak trend.lDOGE does not go slow and steady, it goes blow up or go back.eTherefore either we consolidate above 0.10 and grind higher or we do the typical breakout trap and people forget all about risk management is a thing again 😏
$DOGE is, at last, back to DOGE things 🐶🚀 It has now, weeks of boredom and fakeouts behind, punched through $0.10 and is hanging around at 0.107-0.109 with real volume but behind it.tNot the drowsy chop that we have been gazing at so long.s.There is nothing accidental about this move.mWe had a clean break above the downward trendline + the regaining of the psychological level of -0.10.lThat combination normally implies that the market ceased to sell... and instead began to play the other side.eBut yes-- RSI of around 70, does not indicate fresh breakout energy, it is more of already running hot energy 😅 ? Key levels are plain, the first real test is between $0.110 and $0.118; the second real test is now at 0.10 and this becomes another liquidity grab back to the 0.095-0.09 range.0And as open interest surges to an estimated of a whopping 1.8B, this trade is already becoming crowded.stMy take?kBullish but weak trend.lDOGE does not go slow and steady, it goes blow up or go back.eTherefore either we consolidate above 0.10 and grind higher or we do the typical breakout trap and people forget all about risk management is a thing again 😏
$ZETA  - Mcap 79.7M$ - 84%/ 14.6K votes Bullish SC02 M5 - pending Long order. Entry lies within HVN + not affected by any weak zone, the current support zone is approximately 1.02% wide. The uptrend has lasted for 12 hours 15 minutes, with the largest recorded price increase at 6.85%. If price loses this support zone, there is a high probability that the trend will reverse to the downside.
$ZETA  - Mcap 79.7M$ - 84%/ 14.6K votes Bullish
SC02 M5 - pending Long order. Entry lies within HVN + not affected by any weak zone, the current support zone is approximately 1.02% wide. The uptrend has lasted for 12 hours 15 minutes, with the largest recorded price increase at 6.85%. If price loses this support zone, there is a high probability that the trend will reverse to the downside.
#bitcoin  slipped to ~$75–76K as oil explodes higher, with Brent Crude Oil hitting $126+ a 4-year high. 🔥 What’s driving it: Rising US-Iran tensions Possible deployment of advanced weapons Ongoing disruption at the Strait of Hormuz 📉 Market impact: $BTC , ETH, SOL, BNB all down Stocks falling, dollar rising Classic risk-off environment 💡 Why it matters:
#bitcoin  slipped to ~$75–76K as oil explodes higher, with Brent Crude Oil hitting $126+ a 4-year high.

🔥 What’s driving it:
Rising US-Iran tensions
Possible deployment of advanced weapons
Ongoing disruption at the Strait of Hormuz

📉 Market impact:
$BTC , ETH, SOL, BNB all down
Stocks falling, dollar rising
Classic risk-off environment
💡 Why it matters:
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Bullish
⚡  ETH $ETH  Getting Squeezed Into a Wedge — And Someone's About to Get Wrecked 🧨 They are compressing  ETH $ETH hard into a falling wedge on the 30-minute chart, and the pressure building inside this thing is getting violent. Price is pinned near 2230, candles are tightening, and whoever is holding the wrong side right now is sitting on a trap. The structure is clear. Two converging trendlines, upper resistance sitting around 2320, lower support cracking around 2220. The lower boundary is doing its job for now — but barely. Recent candles are printing bearish, momentum is leaning down, and the squeeze is almost fully coiled. 🎯 Above 2320 and the shorts who chased this move get absolutely torched #Write2Earn #Binance
⚡ 
ETH
$ETH  Getting Squeezed Into a Wedge — And Someone's About to Get Wrecked 🧨
They are compressing 
ETH
$ETH  hard into a falling wedge on the 30-minute chart, and the pressure building inside this thing is getting violent. Price is pinned near 2230, candles are tightening, and whoever is holding the wrong side right now is sitting on a trap.
The structure is clear. Two converging trendlines, upper resistance sitting around 2320, lower support cracking around 2220. The lower boundary is doing its job for now — but barely. Recent candles are printing bearish, momentum is leaning down, and the squeeze is almost fully coiled.

🎯 Above 2320 and the shorts who chased this move get absolutely torched
#Write2Earn #Binance
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Bullish
XRP+XRP Is Coiling like a Spring and the Fuse is getting short ⚡🧨?And in this one, long enough have they been grinding in an unstoppable downward wedge that the squeeze is now becoming violent...The price is set at the very bottom of the trendline at 1.32, candles are wobbling or stuttering, not breaking or running...That mysterious wavering tells the slip. 👀.ристо.gWhat range we are sitting in the ground out of--about 1.38 on the upside, 1.32 on the downside.tBears think that they are the proprietors of this.mPerhaps they do--at least to-day.w.Here is the map: over 1.38 and here all this down-fall caves in on.on.on $XRP {spot}(XRPUSDT)
XRP+XRP Is Coiling like a Spring and the Fuse is getting short ⚡🧨?And in this one, long enough have they been grinding in an unstoppable downward wedge that the squeeze is now becoming violent...The price is set at the very bottom of the trendline at 1.32, candles are wobbling or stuttering, not breaking or running...That mysterious wavering tells the slip. 👀.ристо.gWhat range we are sitting in the ground out of--about 1.38 on the upside, 1.32 on the downside.tBears think that they are the proprietors of this.mPerhaps they do--at least to-day.w.Here is the map: over 1.38 and here all this down-fall caves in on.on.on
$XRP
BREAKING: THE UNITED STATES SENATE WILL VOTE TO APPROVE THE 1st PRO #BITCOIN  $BTC  FEDERAL RESERVE CHAIR TODAY THE HEAD OF THE WORLD'S LARGEST CENTRAL BANK WILL HAVE CRYPTO EXPOSURE BTC JUST KEEPS WINNING 🚀
BREAKING: THE UNITED STATES SENATE WILL VOTE TO APPROVE THE 1st PRO #BITCOIN  $BTC  FEDERAL RESERVE CHAIR TODAY
THE HEAD OF THE WORLD'S LARGEST CENTRAL BANK WILL HAVE CRYPTO EXPOSURE
BTC JUST KEEPS WINNING 🚀
Big liquidation clusters are building to the downside for $BTC  here. There's one around the $80,000 level too where Bitcoin bottomed in November 2025. But from here, max pain over the coming months is a dump not a pump. $BTC {spot}(BTCUSDT)
Big liquidation clusters are building to the downside for $BTC  here.

There's one around the $80,000 level too where Bitcoin bottomed in November 2025.

But from here, max pain over the coming months is a dump not a pump.
$BTC
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Bullish
Reading about the Stacked platform and its use case, I suspect $PIXEL isn't going to be the reward platform, it's the intelligent reward platform. Old GameFi pay and pray. Stacked reverses this by linking missions, streaks and cash out rewards to gameplay clues while Pixels creates a mechanism to stake $PIXEL create games and direct the focus of the gaming community. This creates more value for the business model because $PIXel is more integrated between players, studios and retention than emissions driven. The question is, can it work at scale and doesn't tip a honey trap to try and extract the largest possible reward. Look out for game retention, staking, studio adoption and activity (spend vs extract for reward. @pixels #pixel $PIXEL
Reading about the Stacked platform and its use case, I suspect $PIXEL isn't going to be the reward platform, it's the intelligent reward platform. Old GameFi pay and pray. Stacked reverses this by linking missions, streaks and cash out rewards to gameplay clues while Pixels creates a mechanism to stake $PIXEL create games and direct the focus of the gaming community. This creates more value for the business model because $PIXel is more integrated between players, studios and retention than emissions driven. The question is, can it work at scale and doesn't tip a honey trap to try and extract the largest possible reward. Look out for game retention, staking, studio adoption and activity (spend vs extract for reward.
@Pixels #pixel $PIXEL
How Farmed-Quest Resistance Could Protect The Long-Term Meaning Of $PIXEL RewardsI am still not recovering from a bad knife wound I suffered during GameFi: I saw "activity" become an illusion. The metrics were flipping, the coins were rolling, the quests were out, the rewards were in, the traders wondered at all the take up. The rewards had ended, farming was no longer and the worlds were empty again. So I can't take $PiXEL rewards as a too strong of a signal of the virus in the system with the game, or the daily snapshots of players. The trick for Pixels will be to distinguish between the returning players and reward seeking accounts. That is the retention problem that interests me as while you can outsource the surface in a Web3 game, you can't outsource the deep. The importance of quests resistant to farming means that a quest reward is useless if a quest can be easily spoiled. An average quest system is indifferent to a user "clicking, collecting, clicking and collecting". A good system is whether it added to the game's economy. Pixels has Stacked which is a claimed AI driven retention/engagement layer that helps studios with retention and monetisation, not just tokenizing. The BitPinas article shows Stacked integrates through SDK to get real-time smart event data about the players and uses a machine learning driven offer engine to provide real-time rewards & offers via real-time events. So the concept is no longer mining or farming as it was before and more reward targeting - we can use the $PiXEL reward to target valuable game and real-life outcomes such as retention, spend, progression, contributions, and utility. This is also why I don't think preventing farm-questing is back-end hijinks. In a recent interview with BlockchainGamer.biz, Luke Barwikowski told me Pixels has been running precision reward strategies to better target rewards towards retention, referral, re-engagement, loyalty, monetisation, as opposed to just paying everyone equally. Rather, team members want game designers to make better games and to separate the platform layer and rewards/data scientists. This is because the game design and reward design must be separated in a Web3 game. The players become workers if there's too much reward. If it's not enough (and in the right way), no one plays the game and the token dies. Is how to keep $PiXEL useful and gameplay interesting without making it rewards driven. This scenario might help us understand the situation, but it doesn't help us checkmate. On April 27, 2026, CoinMarketCap shows PIXEL with $27.57M market capitalization, $11.89M 24h volume, 5B total supply, 5B maximum supply, about 3.38B circulating supply and 6.47K holders on its contract details' page. Binance's four-hour price chart for PIXEL also put the same market area at $0.0081815 price, $27.7M market cap, $16M 24h volume and 3.4B (circulating supply) Decimals 9. On Ronin explorer, PIXEL (deprecated) page shows 238,837 holders and 22,377,947 transfers. These are nice data but I won't over-optimise them. The transfers can be previous day's trades, the holders can be discarded wallets, the activity can be traders. I prefer to look for new activity on the blockchain after the incentives and after easy farms. The thing is, smart rewards can have side effects. For instance, stacked could become too cryptic where players will think they are being analyzed. If anti-frauder gets too smart, then good casuals might get mistakenly classified as farmers due to being "simple". If reward targeting gets too commercialized, the game could begin to balance for players who pay money, rather than stressing the social and fun gameday aspects that get players hooked. Then, there is the risk of adoption: Stacked may be excellent for Pixels, Pixel Dungeons, Chubkins, but the larger idea needs more integration in the game atmosphere before traders buy in to this as a feature in the social game ecosystem. BitPinas did some research and discovered that Stacked is available in the Pixels game, Pixel Dungeons and Chubkins, has integrations for game studios, but it is not common. I just don't think it can escape this question. So I would prefer to think that $PiXEL doesn't need to be rewarded with noice, but with meaning. If the quests are farmed and rewarded, rewards are a liability in the game and the token is more and more of a voucher to be phished followed by ripping off. If there is resistance to farmed quests, rewards can provide a signal for legitimate use, not mere participation. The turning points in the quest story are that the users repeat transactions, that they return at low-up times, that they money-spin in rewards, that there are real sinks (as well as rewards in other quests), that they pay for fees, and that they stay after the campaign novelty has worn off. Here's where the action will be. Who stays when the bunny eats? And can Pixels show with on-chain and off-chain data that $PIXEL rewards aren't going to farms? @pixels #pixel $PIXEL {spot}(PIXELUSDT)

How Farmed-Quest Resistance Could Protect The Long-Term Meaning Of $PIXEL Rewards

I am still not recovering from a bad knife wound I suffered during GameFi: I saw "activity" become an illusion. The metrics were flipping, the coins were rolling, the quests were out, the rewards were in, the traders wondered at all the take up. The rewards had ended, farming was no longer and the worlds were empty again. So I can't take $PiXEL rewards as a too strong of a signal of the virus in the system with the game, or the daily snapshots of players. The trick for Pixels will be to distinguish between the returning players and reward seeking accounts. That is the retention problem that interests me as while you can outsource the surface in a Web3 game, you can't outsource the deep.
The importance of quests resistant to farming means that a quest reward is useless if a quest can be easily spoiled. An average quest system is indifferent to a user "clicking, collecting, clicking and collecting". A good system is whether it added to the game's economy. Pixels has Stacked which is a claimed AI driven retention/engagement layer that helps studios with retention and monetisation, not just tokenizing. The BitPinas article shows Stacked integrates through SDK to get real-time smart event data about the players and uses a machine learning driven offer engine to provide real-time rewards & offers via real-time events. So the concept is no longer mining or farming as it was before and more reward targeting - we can use the $PiXEL reward to target valuable game and real-life outcomes such as retention, spend, progression, contributions, and utility.
This is also why I don't think preventing farm-questing is back-end hijinks. In a recent interview with BlockchainGamer.biz, Luke Barwikowski told me Pixels has been running precision reward strategies to better target rewards towards retention, referral, re-engagement, loyalty, monetisation, as opposed to just paying everyone equally. Rather, team members want game designers to make better games and to separate the platform layer and rewards/data scientists. This is because the game design and reward design must be separated in a Web3 game. The players become workers if there's too much reward. If it's not enough (and in the right way), no one plays the game and the token dies. Is how to keep $PiXEL useful and gameplay interesting without making it rewards driven.
This scenario might help us understand the situation, but it doesn't help us checkmate. On April 27, 2026, CoinMarketCap shows PIXEL with $27.57M market capitalization, $11.89M 24h volume, 5B total supply, 5B maximum supply, about 3.38B circulating supply and 6.47K holders on its contract details' page. Binance's four-hour price chart for PIXEL also put the same market area at $0.0081815 price, $27.7M market cap, $16M 24h volume and 3.4B (circulating supply) Decimals 9. On Ronin explorer, PIXEL (deprecated) page shows 238,837 holders and 22,377,947 transfers. These are nice data but I won't over-optimise them. The transfers can be previous day's trades, the holders can be discarded wallets, the activity can be traders. I prefer to look for new activity on the blockchain after the incentives and after easy farms.
The thing is, smart rewards can have side effects. For instance, stacked could become too cryptic where players will think they are being analyzed. If anti-frauder gets too smart, then good casuals might get mistakenly classified as farmers due to being "simple". If reward targeting gets too commercialized, the game could begin to balance for players who pay money, rather than stressing the social and fun gameday aspects that get players hooked. Then, there is the risk of adoption: Stacked may be excellent for Pixels, Pixel Dungeons, Chubkins, but the larger idea needs more integration in the game atmosphere before traders buy in to this as a feature in the social game ecosystem. BitPinas did some research and discovered that Stacked is available in the Pixels game, Pixel Dungeons and Chubkins, has integrations for game studios, but it is not common. I just don't think it can escape this question.
So I would prefer to think that $PiXEL doesn't need to be rewarded with noice, but with meaning. If the quests are farmed and rewarded, rewards are a liability in the game and the token is more and more of a voucher to be phished followed by ripping off. If there is resistance to farmed quests, rewards can provide a signal for legitimate use, not mere participation. The turning points in the quest story are that the users repeat transactions, that they return at low-up times, that they money-spin in rewards, that there are real sinks (as well as rewards in other quests), that they pay for fees, and that they stay after the campaign novelty has worn off. Here's where the action will be. Who stays when the bunny eats? And can Pixels show with on-chain and off-chain data that $PIXEL rewards aren't going to farms?

@Pixels #pixel $PIXEL
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Bullish
When I look at Pixels, the quiet thing I keep coming back to is not just how much $PIXEL gets rewarded, but when a player becomes eligible to earn it. Reward windows sound like a small design detail, yet they can shape behavior more than people think. If eligibility depends on active play, timing, streaks, missions, or claim periods, players naturally adjust around those windows. That can improve retention, but it can create farming if the system becomes too predictable. This is where Pixels’ Stacked direction feels interesting: rewards are moving closer to behavior-based LiveOps instead of flat emissions. The hard part is keeping the window fair, hard to game, and clear enough for real players. I’ll be watching repeat activity after windows close, not just reward claims during the window. @pixels #pixel $PIXEL
When I look at Pixels, the quiet thing I keep coming back to is not just how much $PIXEL gets rewarded, but when a player becomes eligible to earn it. Reward windows sound like a small design detail, yet they can shape behavior more than people think. If eligibility depends on active play, timing, streaks, missions, or claim periods, players naturally adjust around those windows. That can improve retention, but it can create farming if the system becomes too predictable. This is where Pixels’ Stacked direction feels interesting: rewards are moving closer to behavior-based LiveOps instead of flat emissions. The hard part is keeping the window fair, hard to game, and clear enough for real players. I’ll be watching repeat activity after windows close, not just reward claims during the window.
@Pixels #pixel $PIXEL
Why Reward Timing May Matter More Than Reward Size For $PIXEL In PixelsThis last cycle I lost money trading a play-to-earn game that at its height had more active daily debate (wallets) than many medium sized cities. The Discord was deafening. The YouTubers were breaking out in a chill. I took a gander at the numbers and thought that must be true (at first), and real quick enough found a price at which I felt it might be in to get. Four months later, the token price was more than 80% down, the Discord channel was a dying 4 month old graveyard of questions, and on-chain activity levels were like an empty bathtub. It didn't lose in value, they left because there was no mint to be made. The users stopped playing because there was no money, and you know there were no incentives, there were no reasons to be there. I think about that game each time I think about $pixel and the Pixels game spaces; it's an interesting game, and one that makes analysis more difficult. Pixels is a browser-based, social farming RPG on the Ronin Network, where you gather resources, quest, have NFTs as land and build a metaphorical economic life. The tokens ($PIXEL) themselves are the primary utility/ governance token - you need it to be a VIP, to be able to mint NFTs, to participate in guilds, to be able to withdraw significant value from the game. All straightforward to understand, compared with scammers coins that have no utility and solely exist to be created and sold. It's also good what the team has done with a $vPIXEL token that is a spend-only token and can be withdrawn for free whereas there is a Farmer Fee of 20-50% that is charged if you directly withdraw $Pixel stakers: This is no small decision. But it is the team recognising the need to game the economics of retention versus internal goodwill for pixel farming. But it is the retention that I am not sure about because MUIB (Most Used Indicators Being), is the biggest LIE in web3 gaming. In the middle of 2024 the game boasted more than a million daily active users, which is by no means the highest reported such statistic we have seen for a blockchain game. But a million active users in the middle of the craze and yield is not a million people playing the game on a quiet Tuesday afternoon in April when there will be no airdrop. The real value of any gaming network is retention following the run off - these are the players who are there for the "play" and not "the play". At end of April 2026 (according to CoinMarketCap data) there are still about 6.5 thousand still holding the token, a market capitalisation of 25m USD, and a 24hr volume of 8m USD (which is a very high volume-to-cap ratio, which means a lot of speculation). 52 thousand total transactions since it started, according to Coilore. A tremendous decline since the project took off and now it's actually 99% down on its original value of $1.02 in March 2024. So I'll list some of the risks, as far as possible. For starters, token dilution. There is a supply of five billion PIXEL, of which only a fraction has been released into the market. The tokens will have periodic unlocks: the next one is May 19, 2026 for a new set of private round tokens. A low (relatively) market capitalization and unscheduled unlocks (with big supply) looks like you want the demand of the ecosystem to grow faster than the supply - well, history has proved that it is not that easy as it might be planned on the roadmap. Second, there are the bots. If you compensate people for their time playing a game you're going to have bots - just look at Pixels. Alas, bots inflate the number of blockchain transactions, so the number of actual human activity is probably lower than indicated. Third, the broader question is how well is the overall web3 gaming ecosystem converting non-gamers, who are just "crypto-curious", into a gamer, and Pixels is part of that problem, for better or worse. Fourth, becoming a multi-game platform (which means five or six games supposedly in production) is a real issue. Which is cool, but new games are like new experiments, and retention strategies. Lastly, the Farmer Fee is an interesting concept, but might actually help to reduce retention for the kind of users who would be particularly well suited to ongoing value creation on the blockchain, because if people think they are paying a fee to "withdraw" money they don't want to play as much because they can't spend that money. I am not interested in the very public metrics, I want to see the vanilla stuff. I want to see the number of transaction fees from VIP memberships in the weeks before and after the last time the project announced something, and the number of airdrop recipients or (AI especially) influencers paid to praise. I want to see the number of repeat transactions (users who have completed at least two transactions) steady or rising in quiet weeks as that's the most likely way I'm likely to see real constant use rather than the human equivalent of kibble. If the number of wallets doing the in-game tasks on a normal Wednesday look close to the number doing so on the most important week before the launch of a new Chapter that's significant. If the difference between these two counts is a 10x, then you have all the information you need on the real flywheel. Let's be clear frans, Pixels is not about the game, it will likely be good. It is an engineering hit about how well they can keep people and learn about metered rewards to get them through the first month or so before the extrinsics kick out. The RORS and vPIXEL prompting system suggest they have thought about this more so than other GameFi projects. But thinking well and doing well across many game titles (vPIXELs), on a time schedule to get tokens, in a space where there is a lot of trust issues. Above all, timing of the reward is the key - you must feel good that you "stayed another day" even if it was the last day, much better than feel-good that you "went on a holiday". Here's two questions for you. If Pixels suddenly announced they would continue the game, but without staking rewards, how many wallets that are staking the game now, will remain staking next month? And, if you are also going to invest here, are you investing in the game, or just buying up the current staking cycle? You can do both, but they are not the same and most investment losses in GameFi have been due to the conflation of the two. @pixels #pixel $PIXEL {spot}(PIXELUSDT)

Why Reward Timing May Matter More Than Reward Size For $PIXEL In Pixels

This last cycle I lost money trading a play-to-earn game that at its height had more active daily debate (wallets) than many medium sized cities. The Discord was deafening. The YouTubers were breaking out in a chill. I took a gander at the numbers and thought that must be true (at first), and real quick enough found a price at which I felt it might be in to get. Four months later, the token price was more than 80% down, the Discord channel was a dying 4 month old graveyard of questions, and on-chain activity levels were like an empty bathtub. It didn't lose in value, they left because there was no mint to be made. The users stopped playing because there was no money, and you know there were no incentives, there were no reasons to be there.
I think about that game each time I think about $pixel and the Pixels game spaces; it's an interesting game, and one that makes analysis more difficult. Pixels is a browser-based, social farming RPG on the Ronin Network, where you gather resources, quest, have NFTs as land and build a metaphorical economic life. The tokens ($PIXEL ) themselves are the primary utility/ governance token - you need it to be a VIP, to be able to mint NFTs, to participate in guilds, to be able to withdraw significant value from the game. All straightforward to understand, compared with scammers coins that have no utility and solely exist to be created and sold. It's also good what the team has done with a $vPIXEL token that is a spend-only token and can be withdrawn for free whereas there is a Farmer Fee of 20-50% that is charged if you directly withdraw $Pixel stakers: This is no small decision. But it is the team recognising the need to game the economics of retention versus internal goodwill for pixel farming.
But it is the retention that I am not sure about because MUIB (Most Used Indicators Being), is the biggest LIE in web3 gaming. In the middle of 2024 the game boasted more than a million daily active users, which is by no means the highest reported such statistic we have seen for a blockchain game. But a million active users in the middle of the craze and yield is not a million people playing the game on a quiet Tuesday afternoon in April when there will be no airdrop. The real value of any gaming network is retention following the run off - these are the players who are there for the "play" and not "the play". At end of April 2026 (according to CoinMarketCap data) there are still about 6.5 thousand still holding the token, a market capitalisation of 25m USD, and a 24hr volume of 8m USD (which is a very high volume-to-cap ratio, which means a lot of speculation). 52 thousand total transactions since it started, according to Coilore. A tremendous decline since the project took off and now it's actually 99% down on its original value of $1.02 in March 2024.
So I'll list some of the risks, as far as possible. For starters, token dilution. There is a supply of five billion PIXEL, of which only a fraction has been released into the market. The tokens will have periodic unlocks: the next one is May 19, 2026 for a new set of private round tokens. A low (relatively) market capitalization and unscheduled unlocks (with big supply) looks like you want the demand of the ecosystem to grow faster than the supply - well, history has proved that it is not that easy as it might be planned on the roadmap. Second, there are the bots. If you compensate people for their time playing a game you're going to have bots - just look at Pixels. Alas, bots inflate the number of blockchain transactions, so the number of actual human activity is probably lower than indicated. Third, the broader question is how well is the overall web3 gaming ecosystem converting non-gamers, who are just "crypto-curious", into a gamer, and Pixels is part of that problem, for better or worse. Fourth, becoming a multi-game platform (which means five or six games supposedly in production) is a real issue. Which is cool, but new games are like new experiments, and retention strategies. Lastly, the Farmer Fee is an interesting concept, but might actually help to reduce retention for the kind of users who would be particularly well suited to ongoing value creation on the blockchain, because if people think they are paying a fee to "withdraw" money they don't want to play as much because they can't spend that money.
I am not interested in the very public metrics, I want to see the vanilla stuff. I want to see the number of transaction fees from VIP memberships in the weeks before and after the last time the project announced something, and the number of airdrop recipients or (AI especially) influencers paid to praise. I want to see the number of repeat transactions (users who have completed at least two transactions) steady or rising in quiet weeks as that's the most likely way I'm likely to see real constant use rather than the human equivalent of kibble. If the number of wallets doing the in-game tasks on a normal Wednesday look close to the number doing so on the most important week before the launch of a new Chapter that's significant. If the difference between these two counts is a 10x, then you have all the information you need on the real flywheel.
Let's be clear frans, Pixels is not about the game, it will likely be good. It is an engineering hit about how well they can keep people and learn about metered rewards to get them through the first month or so before the extrinsics kick out. The RORS and vPIXEL prompting system suggest they have thought about this more so than other GameFi projects. But thinking well and doing well across many game titles (vPIXELs), on a time schedule to get tokens, in a space where there is a lot of trust issues. Above all, timing of the reward is the key - you must feel good that you "stayed another day" even if it was the last day, much better than feel-good that you "went on a holiday".
Here's two questions for you. If Pixels suddenly announced they would continue the game, but without staking rewards, how many wallets that are staking the game now, will remain staking next month? And, if you are also going to invest here, are you investing in the game, or just buying up the current staking cycle? You can do both, but they are not the same and most investment losses in GameFi have been due to the conflation of the two.

@Pixels #pixel $PIXEL
$XRP is starting to feel… different again - not in price yet, but in behavior. Volume is clearly waking up across majors: Coinbase ~$28M, Binance ~$26M, Upbit ~$23M. That’s not a random spike in one place - it’s broad participation. When liquidity shows up everywhere at once, it usually means the market is repositioning, not just reacting. But here’s the interesting part: price isn’t really moving yet. $XRP is still sitting around $1.42 while volume rises. That combo often shows accumulation — buyers absorbing supply quietly instead of chasing price. It’s the kind of structure that usually shows up before volatility expands, not after. At the same time, altcoin dominance is climbing above 51% on Binance. Translation: money is rotating. BTC isn’t the only game people are paying attention to right now, and that shift alone can give mid-caps like XRP more room to breathe.
$XRP is starting to feel… different again - not in price yet, but in behavior.
Volume is clearly waking up across majors: Coinbase ~$28M, Binance ~$26M, Upbit ~$23M. That’s not a random spike in one place - it’s broad participation. When liquidity shows up everywhere at once, it usually means the market is repositioning, not just reacting.

But here’s the interesting part: price isn’t really moving yet. $XRP  is still sitting around $1.42 while volume rises. That combo often shows accumulation — buyers absorbing supply quietly instead of chasing price. It’s the kind of structure that usually shows up before volatility expands, not after.

At the same time, altcoin dominance is climbing above 51% on Binance. Translation: money is rotating. BTC isn’t the only game people are paying attention to right now, and that shift alone can give mid-caps like XRP more room to breathe.
$ETH  tried to reclaim the $2,400 level but failed. The next key support for Ethereum is around the $2,250 zone, which could get retested. For now, ETH is looking weak compared to Bitcoin, so any small correction in $BTC would be bad for Ethereum. #BTC  #ALTCOİN
$ETH  tried to reclaim the $2,400 level but failed.

The next key support for Ethereum is around the $2,250 zone, which could get retested.

For now, ETH is looking weak compared to Bitcoin, so any small correction in $BTC would be bad for Ethereum.
#BTC  #ALTCOİN
·
--
Bullish
I must spring back to a headline of Pixels that has haunted me: it is only quests that encourage real action and not spammed Movement or Movement which leave $PIXEL a happy man. A checklist will create an action, they will also learn to get players into a habit to click, make an assertion and get away. There, Stacked appears to carry a weight with me, as what is more is not merely more, but more of a reflection of identity of the player, gameplay, and even the payout design itself. Once rewards depend on the repeat play and long-term play, the rewards develop the appearance of coordination, rather than a tap. We have the chance to be dangerous but. Bots, multi-accounts, and shallow loops of quests will always go after the edge. Thus I am seeing retention throughout after events, repeat wallet action, repeat players were appearing with declining rewards. PIXEL incentives are lost unless successful in farmed quests. @pixels #pixel $PIXEL
I must spring back to a headline of Pixels that has haunted me: it is only quests that encourage real action and not spammed Movement or Movement which leave $PIXEL a happy man. A checklist will create an action, they will also learn to get players into a habit to click, make an assertion and get away. There, Stacked appears to carry a weight with me, as what is more is not merely more, but more of a reflection of identity of the player, gameplay, and even the payout design itself. Once rewards depend on the repeat play and long-term play, the rewards develop the appearance of coordination, rather than a tap. We have the chance to be dangerous but. Bots, multi-accounts, and shallow loops of quests will always go after the edge. Thus I am seeing retention throughout after events, repeat wallet action, repeat players were appearing with declining rewards. PIXEL incentives are lost unless successful in farmed quests.
@Pixels #pixel $PIXEL
Why Cross-Title Learning May Matter More Than Extra Titles For The Future Of $PIXELso distinctively I can recall the scar upon the cycle. The game may feature enormous wallets and screeching Discord conduct, boards of pictures of prizes everywhere, might turn into a deserted village as soon as chips appear. Moral of the story, not to read a book by its cover. Other games GameFi Other games could be considered exciting although more of the games may not necessarily be translated to a sustainability of value. A more challenging question about PIXEL is: is it possible that Pixels can leverage the knowledge it has about one piece of content to provide more retention, more reward targeting, more activity on-chain, across the whole system? That is why it can be supposed that cross-title learning is more significant than an independent game in the list. It would be more valuable than a temporary burst during the launch to have one title informing the group about who remains, how rewards become habitual, what task bots would be more likely to want to do, and what loops results in spending. A new title draws some level of attention and cross-title learning can be applied to ensure every subsequent title is a success. The existence of more destinations to spend or earn the token in case of $PIXEL does not exist. The contrast of truth is the determination of whether all games increase the subsequent game to be more clever or not. This is in regards to retention problems. Cryptonomics games have had no success in perpetrating temporary action, but atrocious at retaining protests implicated with the decline of gifts. Even before Pixels and Stacked are able to test the conduct of players, extract the information regarding what experience the player has been undergoing, without having any idea we ought to spray the rewards. These can be formed into verifiably applicable, repeatable interactions and healthier economies of players. It is all teddy, especially in contrast to a massive launch trailer, and data about teddy is where the real message is. There are causes, which are reflected in the values today as to why I would be wary. As of April 25, 2026, CoinMarketCap reports that PIXEL has a price of about 0.008267, market capitalization is about 27.96M, 24hours industry is about 19.25M, about 3,38B to circulate PIXEL and about 6.47K holders. Etherscan displayed 6,464 Ethernet holders and 19 transfers in the last 24 hours in the PIXEL contract, which can be called a good measure that the volume of exchanges and the on-chain activity are two discrete variables. However in cases where interest is high, this would show a large volume, this however is not a pointer to whether the game will be sticky or not. These risks exist. Cross-title learning is only possible with the uncontaminated data, and in all instances, the GameFi data is dirty due to the perversity of the farmers, bots and short-term rewards hunters that manipulate the behavior. There is also the possibility of some players who like to make business in one title, and cannot recreate that behavior in another title. When pleasure is acquired through perfect rationalization of the rewards to the point where they become mechanical instead of being a fun thing. The payouts are too seep and this would lower retention. The existence of token pressure reemers in case the payouts are excessively generous. Balance is a factor I would not shun. Engineering bet: I would take additional bet on the condition that Pixels can become smart enough with titles than I would the number of titles that Pixels can enumerate. Repetitive watch signal transactions after campaigns, inferior low-quality loops of reward, top quality quiet week retention, authentic player spending and nonstop displaying use of $Pixel ter hype displays are used. Any alternative name can achieve the noising phenomenon but might not be considered as compounding the intelligence of products due to cross-title learning. Is it creating a more and more hunting ecosystem or does a system of rewards wind slowly round keeping the real players? And incentive fell again, does that give any consummate use of verifiable use of $PIXEL? @pixels #pixel $PIXEL {spot}(PIXELUSDT)

Why Cross-Title Learning May Matter More Than Extra Titles For The Future Of $PIXEL

so distinctively I can recall the scar upon the cycle. The game may feature enormous wallets and screeching Discord conduct, boards of pictures of prizes everywhere, might turn into a deserted village as soon as chips appear. Moral of the story, not to read a book by its cover. Other games GameFi Other games could be considered exciting although more of the games may not necessarily be translated to a sustainability of value. A more challenging question about PIXEL is: is it possible that Pixels can leverage the knowledge it has about one piece of content to provide more retention, more reward targeting, more activity on-chain, across the whole system?
That is why it can be supposed that cross-title learning is more significant than an independent game in the list. It would be more valuable than a temporary burst during the launch to have one title informing the group about who remains, how rewards become habitual, what task bots would be more likely to want to do, and what loops results in spending. A new title draws some level of attention and cross-title learning can be applied to ensure every subsequent title is a success. The existence of more destinations to spend or earn the token in case of $PIXEL does not exist. The contrast of truth is the determination of whether all games increase the subsequent game to be more clever or not.
This is in regards to retention problems. Cryptonomics games have had no success in perpetrating temporary action, but atrocious at retaining protests implicated with the decline of gifts. Even before Pixels and Stacked are able to test the conduct of players, extract the information regarding what experience the player has been undergoing, without having any idea we ought to spray the rewards. These can be formed into verifiably applicable, repeatable interactions and healthier economies of players. It is all teddy, especially in contrast to a massive launch trailer, and data about teddy is where the real message is.
There are causes, which are reflected in the values today as to why I would be wary. As of April 25, 2026, CoinMarketCap reports that PIXEL has a price of about 0.008267, market capitalization is about 27.96M, 24hours industry is about 19.25M, about 3,38B to circulate PIXEL and about 6.47K holders. Etherscan displayed 6,464 Ethernet holders and 19 transfers in the last 24 hours in the PIXEL contract, which can be called a good measure that the volume of exchanges and the on-chain activity are two discrete variables. However in cases where interest is high, this would show a large volume, this however is not a pointer to whether the game will be sticky or not.
These risks exist. Cross-title learning is only possible with the uncontaminated data, and in all instances, the GameFi data is dirty due to the perversity of the farmers, bots and short-term rewards hunters that manipulate the behavior. There is also the possibility of some players who like to make business in one title, and cannot recreate that behavior in another title. When pleasure is acquired through perfect rationalization of the rewards to the point where they become mechanical instead of being a fun thing. The payouts are too seep and this would lower retention. The existence of token pressure reemers in case the payouts are excessively generous. Balance is a factor I would not shun.
Engineering bet: I would take additional bet on the condition that Pixels can become smart enough with titles than I would the number of titles that Pixels can enumerate. Repetitive watch signal transactions after campaigns, inferior low-quality loops of reward, top quality quiet week retention, authentic player spending and nonstop displaying use of $Pixel ter hype displays are used. Any alternative name can achieve the noising phenomenon but might not be considered as compounding the intelligence of products due to cross-title learning. Is it creating a more and more hunting ecosystem or does a system of rewards wind slowly round keeping the real players? And incentive fell again, does that give any consummate use of verifiable use of $PIXEL ?

@Pixels #pixel $PIXEL
$BTC  is quietly pulling TradFi deeper into its orbit… and this one flies under the radar. Morgan Stanley just launched a Stablecoin Reserves Portfolio (MSNXX), basically a yield engine for issuers. Think of it like this: instead of idle reserves sitting around, stablecoin backing can now earn interest in a TradFi-grade money market fund — while still keeping that $1 peg intact. This is where it clicks 💡 Stablecoins need safety + liquidity + trust. Morgan’s offering checks all three: short-term Treasuries, daily liquidity, stable NAV. It’s not sexy… but that’s exactly the point. Institutions don’t want “yield farming,” they want predictable cash flow. And yeah, it’s aligned with the new GENIUS Act — meaning regulation is no
$BTC  is quietly pulling TradFi deeper into its orbit… and this one flies under the radar.

Morgan Stanley just launched a Stablecoin Reserves Portfolio (MSNXX), basically a yield engine for issuers. Think of it like this: instead of idle reserves sitting around, stablecoin backing can now earn interest in a TradFi-grade money market fund — while still keeping that $1 peg intact.

This is where it clicks 💡
Stablecoins need safety + liquidity + trust. Morgan’s offering checks all three: short-term Treasuries, daily liquidity, stable NAV. It’s not sexy… but that’s exactly the point. Institutions don’t want “yield farming,” they want predictable cash flow.

And yeah, it’s aligned with the new GENIUS Act — meaning regulation is no
What Bad Targeting Could Teach Us About The Real Efficiency Of $PIXEL IncentivesIn the past I had been fooled with reward campaigns. My final cycle involved me working on projects that had very beautiful dashboards, and users were ever increasing, wallets were being used, and there were active communities and endless posts about growth. Then the incentives ended, those same networks turned into ghost towns, the ugly truth about all this was shown and most of the activity was not loyalty, but just paid motion. It is because of this that I take a different view of $pixel incentives. Reckless targeting is not a small mistake within a gaming economy. It can meekly become a place where token value drips the driest. The motivation behind pixels is interesting considering the primary idea does not mean hybridizing people to play. So many breaks of that nature there were. A more profound question is whether rewards can be targeted at the behavior that positively improves the ecosystem: $Pixel an in-game currency that can be earned through upgrading, purchasing cosmetics, building speed, energy, acting in the land, making recipes, having a pet, and performing other tasks to gain experience, and the reward should be provided to the players who do something positive in the ecosystem. However, it is not easy as it sounds and is a difficult targeting issue. This is dire in the retention problem. Surface measures can be very easily deceived in Web3 gaming. A wallet may claim, tick, develop, do a turn, and even where really far off, may seem to be busy. But forfeited the prize there is actual value in actual service. When an athlete wins and he returns to play again next week without being coerced to take him some $PIXEL, this might be a witness of something. This is not picking off the emissions when they spend in the loop, or when they enter into deeper systems, or continued play in quiet weeks, or when they inject productive demand into the economy. This is why Stacked is applicable to the discussion on the discourse of the $PIXEL. According to Pixels, Stacked is built on the foundation of a prediction, segmentation, reward testing, anti-bot thinking, attribution. In plain talk it is trying to answer an inquiring but pedestrian question; did this reward create a better behavior or was it just a way of recompensing someone who was already digging up value? That, is the real efficiency test. The bad-targeting lesson is that there is a waste of incentives in the system. When PIXEL is effectively targeted, it will show just how it can be used as such type of retention tool, as opposed to being another coupon. I know by what the current statistics say. At April 25, 2026 CoinMarketCap reported the price of PIXEL was at around $0.007767, with a 24h volume of around 12.9M, and a market capitalization of around 26.27M, with a circulated amount of PIXEL of 3.38B, out of a total supply of 5B. At the time of its visit to Etherscan, Pixa token-page indicated a supply limit of 5B, 6k holders on Ethereum contract, and 22 transfers of the token in the past 24 hours. It is some something to consider. Volume may be able to sell or buy fast on the exchanges, but on-chain and repeat trade reveal a more chilling story. The risk is that the targeting will be too clever, once the reward models have interpreted good players in a misinformed fashion, as even when it becomes clear that the system is being used to make the signal to the farmers, or even by various users of it who feel neglected, it still might result in wasting value. So I am not not dominating bad targeting as a failure per se. I am tabulating it as information. Any squandered reward indicates the unhealthy crannies within the economy and all retention players indicate that the incentives design is working. Important is not hype, but the boring watch signals: repeat transactions, real spend, activity in a silent week, efficiency in the rewards to revenue process, bot resistance, and ongoing interest of players as most incentives are eventually canceled. I have no bet about my bad engineering: PIXEL is going to be more interesting, when incentive is starting to work like measured infrastructure as opposed to marketing fuel. The issue is not whether Pixels can make amends with users. The question is whether it can know who does and does not get rewards, when and whether they get it and in that circumstance, will they develop permanent behavior. Is it a reward-token that we behold, or an economy that discovers how not to waste itself? @pixels #pixel $PIXEL {spot}(PIXELUSDT)

What Bad Targeting Could Teach Us About The Real Efficiency Of $PIXEL Incentives

In the past I had been fooled with reward campaigns. My final cycle involved me working on projects that had very beautiful dashboards, and users were ever increasing, wallets were being used, and there were active communities and endless posts about growth. Then the incentives ended, those same networks turned into ghost towns, the ugly truth about all this was shown and most of the activity was not loyalty, but just paid motion. It is because of this that I take a different view of $pixel incentives. Reckless targeting is not a small mistake within a gaming economy. It can meekly become a place where token value drips the driest.
The motivation behind pixels is interesting considering the primary idea does not mean hybridizing people to play. So many breaks of that nature there were. A more profound question is whether rewards can be targeted at the behavior that positively improves the ecosystem: $Pixel an in-game currency that can be earned through upgrading, purchasing cosmetics, building speed, energy, acting in the land, making recipes, having a pet, and performing other tasks to gain experience, and the reward should be provided to the players who do something positive in the ecosystem. However, it is not easy as it sounds and is a difficult targeting issue.
This is dire in the retention problem. Surface measures can be very easily deceived in Web3 gaming. A wallet may claim, tick, develop, do a turn, and even where really far off, may seem to be busy. But forfeited the prize there is actual value in actual service. When an athlete wins and he returns to play again next week without being coerced to take him some $PIXEL , this might be a witness of something. This is not picking off the emissions when they spend in the loop, or when they enter into deeper systems, or continued play in quiet weeks, or when they inject productive demand into the economy.
This is why Stacked is applicable to the discussion on the discourse of the $PIXEL . According to Pixels, Stacked is built on the foundation of a prediction, segmentation, reward testing, anti-bot thinking, attribution. In plain talk it is trying to answer an inquiring but pedestrian question; did this reward create a better behavior or was it just a way of recompensing someone who was already digging up value? That, is the real efficiency test. The bad-targeting lesson is that there is a waste of incentives in the system. When PIXEL is effectively targeted, it will show just how it can be used as such type of retention tool, as opposed to being another coupon.
I know by what the current statistics say. At April 25, 2026 CoinMarketCap reported the price of PIXEL was at around $0.007767, with a 24h volume of around 12.9M, and a market capitalization of around 26.27M, with a circulated amount of PIXEL of 3.38B, out of a total supply of 5B. At the time of its visit to Etherscan, Pixa token-page indicated a supply limit of 5B, 6k holders on Ethereum contract, and 22 transfers of the token in the past 24 hours. It is some something to consider. Volume may be able to sell or buy fast on the exchanges, but on-chain and repeat trade reveal a more chilling story. The risk is that the targeting will be too clever, once the reward models have interpreted good players in a misinformed fashion, as even when it becomes clear that the system is being used to make the signal to the farmers, or even by various users of it who feel neglected, it still might result in wasting value.
So I am not not dominating bad targeting as a failure per se. I am tabulating it as information. Any squandered reward indicates the unhealthy crannies within the economy and all retention players indicate that the incentives design is working. Important is not hype, but the boring watch signals: repeat transactions, real spend, activity in a silent week, efficiency in the rewards to revenue process, bot resistance, and ongoing interest of players as most incentives are eventually canceled. I have no bet about my bad engineering: PIXEL is going to be more interesting, when incentive is starting to work like measured infrastructure as opposed to marketing fuel. The issue is not whether Pixels can make amends with users. The question is whether it can know who does and does not get rewards, when and whether they get it and in that circumstance, will they develop permanent behavior. Is it a reward-token that we behold, or an economy that discovers how not to waste itself?

@Pixels #pixel $PIXEL
·
--
Bullish
The more I am obsessed with looking at Pixels, the more I reckon that its one-hit-wonder status may not be the most permanent feature, but instead its forward-looking reverence of a game to a game. The overwhelming proportion of web3 games release a new island each time, and new incentives and new players, and the old retention problems. I believe that Pixels is testing the more interrelated one, whereby the activity and ownership of the PIXEL (the currency) and the reward could become more focussed on the games that audiences stay in instead of the games that cause instant buzz. This makes the ecosystem more of a learning network than a single economy. The challenge is to make the data to stay clean as more studios, bots and incentive hunters are added. I will be monitoring the emergence of repeat players, reality spending and loops of greater degrees in new titles once the recognition of rewards drops. @pixels #pixel $PIXEL
The more I am obsessed with looking at Pixels, the more I reckon that its one-hit-wonder status may not be the most permanent feature, but instead its forward-looking reverence of a game to a game. The overwhelming proportion of web3 games release a new island each time, and new incentives and new players, and the old retention problems. I believe that Pixels is testing the more interrelated one, whereby the activity and ownership of the PIXEL (the currency) and the reward could become more focussed on the games that audiences stay in instead of the games that cause instant buzz. This makes the ecosystem more of a learning network than a single economy. The challenge is to make the data to stay clean as more studios, bots and incentive hunters are added. I will be monitoring the emergence of repeat players, reality spending and loops of greater degrees in new titles once the recognition of rewards drops.
@Pixels #pixel $PIXEL
$BTC : PUSHING THE MACRO LIMITS! 🏹 Bitcoin is currently testing the ultimate ceiling of its broadening formation. While it looks like a breakout is imminent, the structural pressure is telling a different story. We’ve spotted a hidden liquidity gap that most traders are completely ignoring... [More] Short Review: Support: 74,000 – 75,000 (Primary Safety Net) 🛡 Target: Watching the situation closely... 👀 Logic: Price is coiling inside a local wedge at the macro resistance zone. The chart is acting like a pressure cooker. $BTC has climbed into the "High Volatility" zone, and the energy is becoming exhausted. It’s a classic setup: retail is chasing the green candles, while the big players are looking for a structural reset to flush out the weak hands. 🧹 Don't be the exit liquidity. We are waiting for a confirmed touch of the macro floor to build a sustainable base for the next rally. We’ve already mapped out the exact "Reload Zone" where the smart money is likely to step in. 🚀 Hit the LIKE button if this analysis helps you! #bitcoin  #BTC
$BTC : PUSHING THE MACRO LIMITS! 🏹
Bitcoin is currently testing the ultimate ceiling of its broadening formation. While it looks like a breakout is imminent, the structural pressure is telling a different story. We’ve spotted a hidden liquidity gap that most traders are completely ignoring...
[More]
Short Review:
Support: 74,000 – 75,000 (Primary Safety Net) 🛡
Target: Watching the situation closely... 👀

Logic: Price is coiling inside a local wedge at the macro resistance zone.
The chart is acting like a pressure cooker. $BTC  has climbed into the "High Volatility" zone, and the energy is becoming exhausted. It’s a classic setup: retail is chasing the green candles, while the big players are looking for a structural reset to flush out the weak hands. 🧹
Don't be the exit liquidity. We are waiting for a confirmed touch of the macro floor to build a sustainable base for the next rally. We’ve already mapped out the exact "Reload Zone" where the smart money is likely to step in.

🚀 Hit the LIKE button if this analysis helps you!
#bitcoin  #BTC
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