If you are looking to optimize your production process, @AndreyLebrov recently shared an in-depth look at the newest updates to his @OTOY Octane Assembly Pipeline. He designed this specific workflow to assist creators in splitting DCC asset creation away from the ultimate stages of final scene assembly and rendering.

https://t.co/fSwkALkzzZ

By utilizing Octane Standalone to act as a scene compiler and integrating that with the @rendernetwork, this technique establishes a highly practical pipeline for studios and VFX artists. It not only simplifies the rendering phase but also allows teams to scale their operations with much greater efficiency.