Have you been wondering about the shifting timeline for the Holochain 0.6.1 release? The main explanation is that we track progress using teamwork weeks instead of traditional calendar weeks. As a result, our primary focus shifts from one sprint to another. For example, we might dedicate our efforts heavily to Wind Tunnel during a given week, and then pivot our attention entirely back to Holochain the following week.

Furthermore, the boundaries of our workload often widen when crucial bugs are identified by @H_O_L_O_ , @unytco , and other projects. Our timeline forecasts also rely on a 13-week rolling velocity average. Due to this calculation method, our development pace can easily fluctuate, making upcoming weeks either more or less productive than previous ones.

Task reprioritization is a normal part of every sprint, and this reorganization happens even more frequently as we near a launch. Because of this constant shifting of duties, Holochain 0.6.1 might actually arrive faster than you currently expect. In short, our roadmap serves as a real-time glimpse into the actual work our development team is tackling. Please view all projected numbers as flexible estimates rather than rigid guarantees.