In the past few days, there has been a sharp rise, and many people are discussing whether a bull market is coming. BTC could reach 100,000, ETH could hit 5,000, and following this logic: altcoins will explode, and isn’t it time for the Game sector to take its turn?

But to be honest, if this round really takes off, GameFi will likely not soar like before, but will only select a few that can stand firm.

@Pixels Pixels is a relatively special example among them.

Let’s start with the conclusion: it is no longer thinking about helping you 'earn a bit more', but rather starting to pick people.

Previous chain games were very simple: you come to play → we give you tokens → you sell → the project dies.

Everyone actually defaults to one premise: users come to make money.

This time, Pixels did something quite 'counterintuitive': it no longer defaults to you being a player but first judges—are you really here to play long-term?

The economic model is quite crucial.

They directly cut BERRY and kept only PIXEL as a value anchor on the chain, then replaced the daily cycle with off-chain Coins.

The meaning of this step is actually very simple: we don’t want 'coin farming' to dominate the game anymore.

Many projects dare not do this because it can be painful in the short term, but Pixels has cut hard, essentially blocking the easiest path to attract users.

What’s really interesting is that it has started to 'manage people.'

It has two mechanisms, essentially filtering users:

1) Reputation (Credit Score)

It's not about how much you play, but whether your behavior resembles that of a normal player.

  • Those with low scores can't even withdraw coins.

  • Those with high scores, on the other hand, have lower costs.

    2) ROR (Return on Reward)

    The system will determine whether you are someone who 'takes and runs'. If so, the rewards you receive later will decrease.

    This is no longer traditional game logic; it’s more like the platform is gradually squeezing out those who engage in short-term arbitrage.


The Union layer is actually the most easily underestimated.

Many people focus on the gameplay and think it’s still about farming and building. But the key is not that; it’s about whether you are playing as an individual.

Pixels has started pushing players towards camps and organizations:
- There is confrontation
- There is resource competition
- There are collective benefits
Once the benefits are tied to the team, it becomes hard to leave casually. This is a different thing from the previous type of chain games where 'I finish my farming today and leave.'

So what does it look like now?

Many people say it is a chain game, but I think that's not quite accurate. It’s more like a social entry point with an asset system.


Will the Game sector get its turn?

If a bull market really comes, money will definitely spread out.

But this time there is a very obvious change: the market will no longer mindlessly buy 'games that can issue coins', but will look at a more realistic matter, which is whether players will stay in this game.

Pixels' current logic is actually answering this question: it's not about retaining people with high returns, but about using mechanisms to filter out 'the ones who should stay.'


To be honest, the biggest problem with GameFi in the past was not that they couldn't make games, but that they let 'human nature' run too freely. Anyone can come, anyone can earn, anyone can leave.

#Pixels What is being done now is the opposite: set thresholds, control the pace, filter people.

This path might not be the most vigorous in the short term, but if it works out, it could become one of the few projects that survive in the next round.

$PIXEL