In the past two days, there has been a surge, and many people have been discussing whether the bull market is coming, BTC returning to 100,000, ETH rushing to 5,000, and then following this logic down: will altcoins explode, is it GameFi's turn?

But to be honest, if this round really takes off, GameFi is unlikely to 'take off together' like before, but will only pick a few that can stand firm.

@Pixels is a relatively special example inside.

First, the conclusion: it is no longer thinking about making you 'earn more', but has started to pick people.

The previous chain games were very simple: you come to play → they give you coins → you sell → the project cools down.

Everyone actually defaults to a premise: users are here to make money

Pixels has done something quite 'counterintuitive' this time: it no longer assumes you are a player, but first judges - are you really here to play long-term?

The economic model cut is quite critical

They directly cut BERRY, leaving only PIXEL as the on-chain value anchor, and then replaced the daily cycle with off-chain Coins.

The meaning of this step is actually very simple: I don't want 'coin grinding' to dominate the game anymore

Many projects dare not do this because it will be painful in the short term, but Pixels has cut it hard, effectively blocking the easiest path to attract users.

What's truly interesting is that it has started to 'manage people'

It has two mechanisms, essentially filtering users:

1) Reputation

It's not about how much you play that allows you to earn, but rather how 'normal your behavior is as a player'.

  • With low scores, you can't even withdraw coins

  • The higher the score, the lower the cost

    2) ROR (Return on Reward)

    The system will judge whether you are someone who 'takes and runs'. If so, the rewards you receive later will decrease.

    This is no longer traditional game logic; it's more like the platform is gradually pushing out those who profit short-term.


The Union layer is actually the easiest to underestimate.

Many people look at the gameplay and think it's still about farming and building. But the key isn't this, it's about 'are you playing alone'.

Pixels is starting to push players into camps and organizations:
- there is opposition
- there is resource competition
- there are collective benefits
Once the benefits are tied to the team, it becomes difficult to leave casually. This is different from the previous type of 'I play today and leave' chain games.

So what does it look like now?

Many people say it's a chain game, but I don't think that's accurate. It's more like a social entry point with an asset system


Will the Game sector be next?

If a bull market really comes, money will definitely spread outward.

But this time there is a very obvious change: the market will no longer mindlessly buy 'games that can issue coins', but will look at a more realistic thing, which is whether players will stay in this game

The logic of Pixels now is actually answering this question: it's not about keeping people with high returns, but rather using mechanisms to filter out 'those who should stay'


To be honest, the biggest problem with GameFi in the past wasn't the inability to make games, but rather allowing 'human nature' to run rampant. Anyone can come, anyone can earn, anyone can leave.

#Pixels is currently doing the opposite: setting thresholds, controlling pace, filtering people

This path may not be the most intense in the short term, but if it works, it could become one of the few projects that survive in the next round.

$PIXEL

@Pixels $PIXEL #pixel