I originally intended to write $PIXEL as a simple tool for preventing selling pressure.

Later, looking back at the documentation, I found that this was too shallow.

Because the documentation clearly states that $PIXEL is not only spent in Core Pixels.

It can also be spent in partner titles, spent in future apps, and the partners are using the same SDK.

This matter has immediately elevated the issue.

You originally thought it was just diverting its selling pressure.

Now looking at it, it's actually trying to create a layer of spend-only ecological value.

This is completely different from 'issuing a new coin'.

What is the easiest way to create new coins?

Make it a more complex internal settlement.

Create an intermediate layer that users cannot understand and don't really want to touch.

Then the project itself thinks the logic is quite beautiful.

But the reason this matter is still worth watching is because it at least corresponds to a real problem:

If users originally do not intend to sell immediately,

Why can his value only be trapped in a single game?

To put it more bluntly,

If #pixel really wants to become a larger ecosystem,

Then it will have to answer one question sooner or later:

After you leave the value here, where else can you go?

Cooperative games and future applications are, in a sense, the answers provided by Pixels.

You don't necessarily have to go out and sell,

You can also take this layer of value to other places to continue playing, consuming, and staking.

Once this path is successfully run, $PIXEL the valuation logic will be very different.

Because what stands behind it is not just single-player consumption,

But rather a whole set of cross-scenario continued existence spend layer.

Of course, this is also the part that is the easiest to flip.

The partners can't connect,

Users are not buying it,

Ecological scenarios are just PPT,

Then #pixel will soon appear to be redundant and contrived.

So I won't hype it up too much right now.

But I will admit that the way this problem is phrased is already a step ahead of many projects.

Because most chain games only dare to think:

How to keep users around a little longer.

Pixels is thinking:

If users are willing to stay, can this layer of value not just remain in one room?

From a research perspective, this is already worth keeping an eye on. #加密市场回暖