Recently, a notable scene emerged in the blockchain gaming circle. A certain game claiming to be a AAA-level GameFi project launched on its mainnet, and the official Twitter was filled with “GM”, “WAGMI”, “bullish on this”. When you click on these accounts, they are all anonymous accounts with no profile pictures. At this moment, someone timidly asked, “So can this game actually farm?” Thousands of bot replies came in, but not a single one answered the question—because the spamming script didn’t even include the command “farming”.
Everyone has finally realized: it's already 2026, and the daily active users generated by artificially inflating numbers and the hype created by KOLs can't even sustain a decent discussion about gameplay.
This is why I feel that @pixels' transformation, although seemingly slow, is actually very steady with every step.
Their earliest model was a 'dual-token inflation model'—simply put, two types of tokens printed in the game, too much printing leads to depreciation. Now they have completely cut out the old token BERRY, turning $PIXEL into a super token that can manage several games. You heard it right, Pixels' goal is no longer just to be a farm game, but to create a 'payment and voting ticket' shared among multiple games.
They are not rushing to print money madly while Ronin chain has millions of daily active users; instead, they are slowly developing something called RORS. This term looks intimidating, but it boils down to one sentence: for every dollar of reward distributed, the game side must earn back at least one dollar from transaction fees and consumption.
What does this really mean? Let me give you an example:
You farm in the game, and the system says it rewards you with a $10 seed subsidy. But there's a condition— the crops from this piece of land must sell for at least $10. Not enough sales? Sorry, no subsidy.
This essentially forces the game developers not to distribute coins randomly; every reward must be backed by real players spending money. To balance the books, the project team has even destroyed over 7 million PIXEL, and the total supply is genuinely decreasing.
Data doesn't lie, and this data is considered 'cabbage price' in the crypto world:
$P$PIXEL Price $0.0064 (compared to when it first launched, it has dropped by over 90%), the 24-hour trading volume is still 10 million USD, with a turnover rate of 200%.
More importantly, daily active users have increased by 167% since January this year, now stabilizing above 120,000.
What does this mean? It indicates that chips are being swapped on a large scale—short-term speculators have cut their losses and fled, while the farmers who consistently log in every day to harvest are quietly taking over. And once Chapter 3's 'Bountyfall' season starts, these farmers are even forming guilds to fight for their guilds and earn $PIXEL.
Let's see what peers are doing:
BigTime: The graphics are true AAA, but the configuration requirements are ridiculously high; ordinary computers can't handle it, which discourages newcomers.
Mavia: It's quite enjoyable to conquer and capture, but the token model is too simplistic; it depreciates as fast as it is issued.
Axie: The pioneer of P2E, but the entry barrier for newcomers is sky-high, desperately needing a farm like Pixels that is 'easy to play with just a click' to attract new users.
Pixels is the only Web3 game entry that simultaneously connects 'easy to join + social retention + spending with a closed-loop.' It doesn’t engage you with those lofty metaverse buzzwords; it simply lets you farm, join guilds, and throw props to ambush friends.
In today’s world where AI scripts can generate 'Play to Earn' copy in bulk, only real players who are farming online, actually tossing props in the community, and generating real transaction fee income create an engagement that robots cannot replicate.
This approach can be summed up in one sentence: using the most basic manual operations to combat the most inflated data bubbles.
Now, researching the RORS economic transformation of Pixels is not about finding the secret to the next hundredfold coin, but it is definitely the best window to observe 'how GameFi transitions from Ponzi schemes to sustainable models.' After all, when all blockchain games start calculating 'whether the money spent can be earned back,' you at least need to know how they do the math. Next month, when the 'Adventure Mode' opens, this batch of old farmers will probably have new lands to cultivate.
Poll: What do you think is the most discouraging aspect of Web3 games right now?
A. Wallets and mnemonic phrases are too complicated; I just can't understand how to play.
B. The token dropped as soon as it was launched, feels like giving money to the project team.
C. After playing for two days, I got bored and lost the motivation to continue online.

