Sister Cathy went to San Francisco last month to attend the annual GDC game developers conference, and also took a look at the market for Web3 games. She found that in the past, a large number of Web3 game projects emerged at GDC, but now only one Web3 game company is exhibiting.

(1) The only Web3 game exhibitor at GDC2026 is NEXUS/CROSS

1. CROSS is a game public chain, officially announced by Henry Chang, a veteran of the Korean game blockchain, on January 7, 2025. He stated that the goal of CROSS is to become "the industry standard protocol for game token protocols." NEXUS is the company operating CROSS.

The above image: A panoramic view of the CROSS booth at the GDC2006 exhibition

Above: The large screen in the NEXUS/CROSS booth shows their collaboration with @TRON DAO .

Above: The poster wall in the NEXUS/CROSS booth indicates that the operational entity of CROSS, NEXUS, may have settled in Dubai's DMCC Game Center.

2. Henry Chang is the founder of CROSS Protocol and CEO of NEXUS, with ten years of experience in WeMade, known as the "father of WEMIX." He resigned as Wemade CEO in September 2024 due to allegations of manipulating WEMIX token circulation, and then founded NEXUS to advance the CROSS project with a new face.

3. CROSS announced the completion of a $10 million private token sale on March 26, 2025, selling 100 million tokens (10% of the total supply of 1 billion tokens) at a price of $0.10, corresponding to an FDV of $100 million.

However, the participating investment institutions in the private placement were not disclosed, and the project stated that it had the support of over 50 experts in the blockchain and gaming fields.

Interestingly, the price of this round of private placement is exactly the same as their public offering price in May. CEO Henry Chang stated, "For passionate early investors, it is fair to pay the same price whether in private or public offerings." This significantly deviates from the industry norm, where private investors usually enjoy substantial discounts.

4. CROSS's TGE and public token sale

Time: May 15-22, 2025

The public sale is conducted on a first-come, first-served basis, with a price of $0.10, maintaining an FDV of $100 million, and a total of 96 million tokens (9.6% of the total) are opened. About 92% of the allocation was sold by the end of the public sale, and the remaining unsold tokens were permanently destroyed to maintain the integrity of token value.

It is estimated that the actual fundraising for the public sale was about $9.6 million.

#CROSS Tokens were TGE on July 4, 2025 (visible Henry Chang's determination to break away from Wemade and start independently on Independence Day in the US!), and listed on Binance Alpha the same day, followed by spot trading on Bitget, Kucoin, MEXC, and Gate.

After circulating on CROSS, the peak price reached 10.79u, and today the price is 0.0854u, with a circulating market value of 28.6 million u and a total market value of 85.4 million u.

2. What games are on the CROSS chain?

The following are Claude's search results; chain game players are welcome to add more:

1. Ragnarok: Monster World

The first game running on the CROSS mainnet has implemented a token reward mechanism, NFT items, and an on-chain trading market. It launched in April 2025, in sync with the mainnet, and serves as the flagship project for the CROSS ecosystem.

Sister Cathy participated in the game's testing pre-registration in August 2024, and played a trial in February 2025. The game features card gameplay and has decent quality. At that time, the game was released on the Ronin chain, and I bought more than a dozen NFTs. However, for some reason, when the game officially launched on the CROSS chain in April 2025, I did not pay attention, nor did I keep track of the subsequent game token TGE.

Unfortunately, today the official Twitter of this game @RagmonNFT can no longer be found. It was discovered that the game launched on the CROSS chain in April 2025, and the token $ZENY was only listed on CROSS DEX, and the game permanently shut down on December 29, 2025.

2. Dragon Flight Web3

A Web3 casual mobile game, launching on CROSS in December 2025, the official game Twitter today only has over 1,000 followers.

3. Rappelz M

The official game Twitter can no longer be found; it should be gone.

4. ROM: Golden Age on CROSS

The game officially launched in August 2025 and was integrated into the CROSS chain on December 20; the game token is #ROMx .

This game's official Twitter has only over 3,000 followers to date, indicating that its operation is not going too well.

5. MoltArena (AI Competition)

Launched on February 2, 2026, it is a debate competition platform where AI debates AI, utilizing the Glicko-2 rating system to track the performance ranking of AI Agents, with results determined by a hybrid mode of algorithmic scoring and human supervision.

6. MoltyRoyale (AI Battle Royale)

Launched on February 4, 2026, it is a survival simulation involving 100-120 AI Agents, where AI independently decides on movement, alliances, and communication strategies. Developed by three engineers in 60 hours, it runs natively on the CROSS chain.

7. Under contract/development (not yet launched)

Tab Games signed an MOU with NEXUS and is developing an Eastern-style Web3 MMORPG (Lost Soul), and the game team has experience from the (Legend) series.

✳️ The games that can be found on the CROSS chain are described as having a dismal operational status.

8. Focus: The latest game Seal M on CROSS

Seal M on CROSS is a casual MMORPG for mobile and PC, based on the classic IP (Seal Online) (封印传说), jointly published by PLAYWITH KOREA and NEXUS, officially launched globally on March 19, 2026, running on CROSS.

On the fifth day after the game's launch on March 24, 2026, the officials announced that the DAU (Daily Active Users) was close to 300,000. Due to the influx of players in Asia, six new servers were added, and nearly 200 streamers joined the CROSS Wave platform to participate in the game's promotional activities. By region, Southeast Asia accounts for about 60% of the total players, with Thailand, Indonesia, and the Philippines being the main markets.

Currently, this game is the most successful game launch case on the CROSS chain to date—2.2 million pre-registrations, nearly 300,000 DAU, strong penetration in Southeast Asia, proving that the path of "mature IP + lightweight Web3" has effectively landed in the CROSS ecosystem, contrasting sharply with the failure of Ragnarok: Monster World.

3. Seal M on CROSS game features

1. The game supports Android, iOS, and PC, using a single global server instead of regional servers—global players share the same leaderboard and economic system, making rankings globally competitive.

2. Token economy (Play-to-Value model)

Players accumulate Shiltz Crystal (希尔兹水晶) through season rankings and completing Shiltz Pass tasks, with a fixed limit of 10 million per season, and no additional issuance. Shiltz Crystal can be exchanged for the on-chain token SHILTZx through a minting + burning mechanism, and SHILTZx is the only currency for purchasing high-value rare items "Ooparts."

3. The game fully integrates into the CROSS full-stack ecosystem: CROSS Play (task-driven user acquisition), CROSS Wave (streamer incentive content creation), CROSS Shop (Web store), CROSS Pay (stablecoin payment, 0 fees).

At the time of launch, 780,000 $CROSS tokens were distributed to players who completed tasks such as the first job transfer and joining a guild.

4. The blockchain layer is an optional gameplay for the game: The Web3 mechanism is an additive function rather than a mandatory requirement, allowing players to completely avoid the token economy and play all core content as a regular MMORPG.

4. NEXUS/CROSS game chain summary and outlook

1. In such a bearish market for Web3 games, having a game public chain struggling to support and continuously invest in new products for trial and error is a rare phenomenon. Therefore, Sister Cathy is also willing to spend time fully introducing CROSS to get the attention of chain game players who are looking forward to good games.

2. As the only Web3 game exhibitor at GDC, CROSS/NEXUS appeared in San Francisco, indicating that CROSS has grand ambitions and is not limited by the difficulties of the current Web3 bear market.

3. The expensive booth fees at GDC discouraged many Web2 game companies, and the bear market discouraged all other Web3 game projects from exhibiting at GDC, but CROSS still shone prominently at the entrance of the 2026 GDC exhibition area, indicating that the project team still possesses strong financial strength.

4. CROSS/NEXUS should have received support from the Dubai DMCC Game Center (similar to a state-owned game industry promotion and foreign investment attraction agency), which is why we can see the following display at the CROSS booth, suggesting that there is likely Middle Eastern funding backing it.

However, the GDC in San Francisco in March coincided with the outbreak of war between the US and Iran, which severely damaged the reputation of Dubai's Free Security Port. Sister Cathy saw no Middle Eastern staff at the CROSS/NEXUS booth, only the Korean team of CROSS/NEXUS. It is estimated that the DMCC staff were unable to attend the San Francisco event due to canceled flights.

✳️ Finally, Henry Chang is definitely a talented person in Web3 games! It is not an exaggeration to say that Wemade's Wemix was crafted by him single-handedly. All the blockbuster chain games of Wemix, including Legend 4 Global, Legend M, and Night Crow Global, have Henry Chang's leadership in development, publication, and token sale operation.

Unfortunately, Henry stepped down due to the impact of South Korea's Web3 compliance, and Wemade gradually shrank its Web3 business afterward.

Henry, after leaving Wemade, continued to start a business and raised funds to develop Web3 games, demonstrating resilience and commendable spirit despite numerous failures.

No more words, Sister Cathy is going to play Seal M on CROSS now.

#链游打金

#Wemix

#币安Alpha

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