Hey, brothers, recently this big market has been so volatile that everyone is feeling a bit exhausted from watching the charts, right? Today, we won't talk about those grand narratives or look at those obscure K-line charts, let's just sit down and have a chat, and take a good look at the Pixels that once drove countless blockchain game players crazy, even keeping them up at night setting alarms to collect their crops.

I wonder if you all still remember last year, that is, at the end of August 2025? At that time, $PIXEL the officials made a big news that shook the community, resolutely announcing a "multi-phase repurchase plan", boldly declaring that they would cut down 30% of the circulating tokens out there.

Last August's carnival and farce

As soon as this news broke, good heavens, the whole community erupted. Retail investors saw the words "buyback" and "deflation" and their eyes turned red with excitement; the FOMO mood instantly reached its peak as they rushed in without a second thought. At that time, the token price skyrocketed as if on a rocket, doubling in a single day, soaring by 110%!

What’s even funnier is that back then, various groups and Twitter were filled with unscrupulous influencers stirring the pot, turning this into a narrative of "the project team is about to destroy 5 billion tokens." When I saw that, I couldn’t help but slap my thigh. What does 5 billion even mean, my friends? A little research into the fundamentals reveals that 5 billion is the total supply of the entire token! A game that has only been online for just over half a year is going to burn all its assets? You can tell just by thinking about it that it’s absolutely impossible. But when the bull market mood is high, who cares about logic? Everyone rushes in with their eyes closed, and prices were indeed blown up solidly.

On-chain data does not lie, where did the buyback go?

Alright, after the carnival, we ultimately have to face reality. Today is already April 18, 2026, and it’s been nearly eight months since that astonishing promise was made last year. In these eight months, has that promise materialized?

To be honest, I specifically checked the underlying data these past few days and turned Tokenomist upside down. I had no idea until I looked, and my heart sank significantly. On the data dashboard, the "Burn" section and "Buyback" section for $PIXEL remain cold and empty, showing "--" to this day.

Let’s sort out the logic. If everything were being executed as planned, the buyback section could not be empty. According to the official announcement at the time, the buyback plan was supposed to last until the fourth quarter of 2025, stating that a portion of the platform's revenue would be used for real buyback and destruction each quarter. So what happened? Now it's almost spring 2026, and there isn’t even a single proper record left on-chain; not even a punctuation mark has been mentioned regarding subsequent developments.

What's most ironic? The buyback hasn’t happened, and the unlocks from the project team are as scheduled. Guess what? Tomorrow, April 19th, the tokens for the advisory team are set to unlock on time! Tokenomist has clearly recorded these new supplies and the pressure from unlocks, but the buyback and destruction that should benefit retail investors is just a blank sheet of paper. Good news that should have materialized is still playing dead, while all kinds of unlocks occur right on schedule. No wonder the token price has been declining every day without any sign of recovery.

Staking Ecosystem: Is it a remedy or a delaying tactic?

At this point, I’m sure some brothers deeply involved in the game will want to rebut me: "Hey, don’t just focus on the buyback; aren’t they currently working hard on the staking ecosystem?"

That's right, I admit, this is indeed a significant move by Pixels recently. To lock in market liquidity, the project team has introduced an extremely complex staking mechanism where you stake your tokens to exchange for various privileges, guild resources, or even VIP status in the game. Theoretically, establishing a large staking ecosystem can indeed lock a portion of the tokens held by retail investors, reducing their impulse to sell on exchanges.

But let’s take a closer look, what is the essence of staking? Staking is not burning tokens, my friends! Staking is just moving tokens from your left pocket to your right pocket, with a time lock that prevents selling temporarily. It does not fundamentally reduce the massive total supply of 5 billion. Moreover, in a situation where there is no real external capital entering on a large scale and the promised 30% buyback has not materialized, relying solely on the staking ecosystem to maintain the token price is like building a castle on the beach. Once the heat of the game cools down a bit, or if the yield from staking cannot keep up with the inflation rate of the tokens, those locked tokens will eventually become a Sword of Damocles hanging over everyone’s head. Staking is momentarily pleasant, but unlocking leads to a graveyard; haven’t we paid enough tuition for this old trick in blockchain games over the past few years?

The truth of in-game consumption: a drop in the bucket

Now, let's talk about the issue of token consumption within the game. Many hardcore players feel, "We buy VIPs, open mystery boxes, upgrade pets, buy land, and skins in the game, isn’t that real consumption?"

This statement is correct. As long as players spend money in the game, a portion of the tokens will indeed be recycled. But this thing doesn’t quench thirst! We need to clarify a core pain point: the consumption within the game completely relies on "players voluntarily reaching into their pockets"; it is not a system-enforced native deflationary mechanism. The daily output and issuance of tokens from the system is at a level of hundreds of thousands. According to data previously leaked by the project team, for every 100 tokens printed and given to players, they spend less than 50 in the game. Where did the remaining half go? Either it was sold off directly to exchanges by studios and large holders for cash, or it’s just sitting in wallets gathering dust. This weak consumption relying solely on players using love to generate power pales in comparison to the daily massive release of tokens, which is simply a drop in the bucket and cannot be considered legitimate deflation.

Final words

Having said so much, let's summarize. I am not here to mindlessly criticize the game Pixels itself. As a pixel-style Web3 game, it has managed to attract so many real players to farm and socialize every day, and the gameplay itself is adequate.

However, just because the game is fun doesn’t mean the tokens are worth investing in; these are completely independent matters! Faced with a total supply of up to 5 billion and continuous inflation every day, the project team's initial promise of a 30% buyback has not even been seen after eight months. The current staking ecosystem may look lively, but it is merely a delaying tactic.

Personally, my stance is very clear now: I will keep a close eye on the on-chain data. The moment a real record of genuine buyback appears in Tokenomist’s "Buyback" section, and the project team delivers on their previous claims, then we can talk about increasing our positions. If not, that just means the promise is still just a pie in the sky, and it is absolutely impossible for me to invest real money now. What do you all think? When it comes to investing, we should only act when we see results!

@Pixels

$PIXEL

#pixel