@Pixels
Pixels has been heads-down on something most people missed. Last month they shipped Stacked on Ronin and it's more than a rewards app.
The twist is an AI game economist sitting inside the engine. Studios ask it real economy questions in plain English. Which players are drifting away. What reward loop is leaking value. Which missions attract bots over humans. The system pulls cohorts, suggests experiments, and tracks whether those rewards moved retention or LTV.
Think about where Pixels is coming from. A farming game that grew from 3,000 daily players to over a million. Four years of watching reward systems get gamed, farmed, and broken. Stacked reads like the team finally writing down what they learned and turning it into infrastructure other studios can borrow.
The Web3 angle worth sitting with: reward design has been mostly guesswork across the industry. Tying payouts to measurable player behavior changes the economics of running a game on-chain. Less burn on bots more value flowing to players who stick around.
Pixels is testing it inside Pixel Dungeons and Chubkins before opening it up wider.
Where do you think player rewards should come from in Web3 games?