When I first started playing Pixels, I always felt it was similar to other blockchain games, just doing tasks, earning tokens, and hoping for price increases. But over time, I realized that its logic of 'rewards' is quite different. Many of the games I played before required you to stake or repeat tasks, and the tokens they gave were ultimately only useful for selling. Here in Pixels, the tasks on the board give you $PIXEL even though it’s not much, but it's something you can actually spend in the game, like opening VIP, buying skins, hatching pets, or even speeding up construction. Last year, I saved over twenty $PIXEL, didn't sell them, opened a VIP membership, and then earned back a dozen tokens through the exclusive tasks on the VIP task board. This cycle of 'spending can actually earn more' feels much more solid to me than just hoarding and waiting for a price increase.

Speaking of landing, Pixels is one of the few blockchain games I've seen that has genuinely attracted 'millions of users'. The Ronin chain often experiences lag, but the in-game operations are relatively smooth; at least harvesting crops and completing tasks have rarely dropped the connection. The officials publish a development update every few weeks, detailing what bugs were fixed, how many bots were banned, and what new recipes were added. I think this level of transparency is better than those projects that boast grandly in their white papers. There’s an interesting detail: during the 'Gift Festival' they held at the end of last year, gifts were hidden all over the map and players exchanged decorations with each other; the server surprisingly didn’t crash, and the number of online players doubled compared to usual. To pull off an event like this isn't something that can be achieved just through concepts.

However, landing is landing, and there are many points to criticize. When the second chapter was updated, the single stack limit of the backpack was cut down from a large number to a maximum of 99, and the material levels were subdivided, leading to the backpack filling up quickly. This forced you to frequently return to Speck to store items. I almost quit at that time, but I held on. The officials explained in the AMA that this was to prevent bots and balance the economy, but I personally feel it hurts the experience of normal players more. Additionally, the task board's$PIXEL rewards have indeed shrunk; previously, it was possible to occasionally get 1 or even 2, but now it’s often 0.2, 0.25, these decimals. I understand that the project team wants to control inflation, but making ordinary players work hard for half a day to only earn a fraction of a coin can be quite discouraging over time.

Comparing the difference between real rewards and virtual items. In other blockchain games, the tokens I earn either get converted to stablecoins or just rot in my wallet. Pixels' $PIXEL can at least be exchanged for actual improvements in gameplay—VIP fast travel, additional tasks on the task board, and those limited-time skins. My secondary account is free-to-play, and in three months, I’ve accumulated less than 10 $PIXEL, not even enough for a month of VIP, so I can only continue to leech slowly. After opening VIP on my main account, I can earn about 30 each month, and after deducting costs, I can still keep a dozen or so. So my conclusion is: if you are willing to treat $PIXEL as 'in-game currency' rather than 'investment', then its value is real. But if you think you can get rich off it, you better give up that idea soon.

Pixels has also proven one thing in the past two years: blockchain games don't necessarily have to rely on Ponzi schemes or high returns to attract players. It has solidified the foundation of traditional farming games like farming, visiting neighbors, and completing tasks, and then layered on-chain assets and token economies to gradually nurture a stable player base. The community now not only has speculators but more ordinary people who log in daily to harvest crops, water their neighbors' plants, and chat on Discord about new recipes. I think this atmosphere is the reason it has made it to the third chapter.

Of course, the problems are also there. The backpack limit, shrinking rewards, and thin mid-term content; if these shortcomings are not addressed in the third chapter, the loss of old players may accelerate. The Stacked platform and combat dungeons mentioned by the officials recently sound impressive, but whether they can be implemented and how fun they will be afterward, I can't say for sure right now. After all, anyone can make promises; Pixels has also made promises that haven't been fulfilled before. Stay rational, continue farming, and keep watching.

#pixel @Pixels

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