#pixel $PIXEL I played at @Pixels and saw a strange thing. Two players. One time. Different results.
And it's not about the skill. Not about the discipline.
In the ground. It's like two gardens next to each other. I work the same way. I water the same way. But one yields a harvest, the other - not so much. And it has been like this from day one.
And I noticed that $PIXEL works while there is demand, and then the same thing starts: liquidity drains faster than you can earn it.
At higher tiers, there are resources that simply aren't available at the beginning. Without them, there is no crafting that sells. There is a built-in barrier here.
I can play more. Farm more. But the ceiling does not move. It is tied not to effort, but to the starting position.
And here is the question.
Am I playing a game… or a system where the result was decided before I got here? #pixel