The majority of GameFi projects fail in a similar fashion.

Not with a crash. Not with a scandal.

Just silence.

Players cease their log-in. Not on account of something breaking. Since there was not much to return to.

I continue to measure Pixels as compared to that particular failure mode.

The truthful response is it is yet to strike that point. Real reasons to go back were added in chapter 3. Unions imply that when you are absent, it will impact other people. Hearth needs feeding. Sabotage doesn't sleep.

In Web3 gaming, the first time there are repercussions to not being visible.

That is a tiny yet colossal retention design-mover.

Long term it really doesn't know how much there is.

Nevertheless it's the most interesting effort I have seen to solve the silent problem.

Have you ever left a Web3 game without much ado? What was the last reason that you stopped logging in?

#pixel $PIXEL @Pixels