Hot take: most Web3 gaming projects don’t lose users because people “get bored” — they lose them because the system stops evolving at the same speed as player expectations.
At the start, everything feels new. But once users understand the loop, repetition becomes obvious, even if rewards still exist.
That’s why I’ve been rethinking Pixels. The real challenge isn’t onboarding players — it’s continuously updating the experience before users mentally exit the system.
Maybe I’m wrong, but I think #pixel will ultimately be judged on how long it can delay that “I’ve seen this already” moment.
Curious if others think fatigue is predictable or unavoidable