When it comes to guilds in Pixels, a lot of people first think of:
"How should the profit-sharing table be structured to be fair?"
However, if you look at the current game design and task structure together, you'll realize the real question posed to the guild leader is more like:
What kind of guild do you want to build?
Is it just a gold farming machine that only grinds for itself, or a core community that brings people in, provides content, and hosts events?
The profit-sharing table may look like just an Excel sheet, but in Pixels, it’s actually a 'guild strategy table'.
🧩 The guild leader is handling this, it's really about 'cultural distribution'.
In traditional blockchain games, guild systems are often very direct:
Check who invests the most capital, who has the most NFTs.
Check who’s generating the most revenue.
Then distribute proportionally.
This approach is highly efficient in the short term, but it can lead to several issues in the long run.
Newbies often go unnoticed, treated as 'replaceable labor'.
Those who truly mentor in the community are often underestimated.
The entire guild becomes 'everyone farming separately, with no one investing in the atmosphere'.
Pixels' approach is to bring in more behavioral data:
Who frequently mentors newbies through their early stages?
Who is willing to host events and explain updates?
Who helps digest information for others during task and chapter updates?
When these behaviors can be quantified and linked to rewards, the guild leader's profit distribution isn't just about ROI; it's about deciding:
Which behaviors are 'amplified' in this guild?
📊 Profit-sharing structure = What type of guild do you want?
You can imagine two entirely different profit-sharing tables:
Version A: Prioritizing revenue generation.
Most rewards go to those generating the most resources.
This will cultivate a very efficient but relatively cold 'farming guild'.
Version B: Prioritizing mentorship.
Those who bring in newbies, host events, write guides, and help explain updates will have a higher profit-sharing weight.
This will slowly grow into a 'content + community guild'.
There’s no absolute better version, but Pixels' design makes this choice transparent:
How you distribute profits will determine the direction of guild growth, so being a guild leader isn’t just about avoiding arguments over profit-sharing; it’s about designing an environment you’re willing to stay in longer.
🤝 Why does Pixels particularly care about 'mentorship ability'?
For the entire ecosystem, a master who only farms for themselves can only impact their own ledger;
But a guild leader who mentors can directly influence:
How many new players are willing to stick around?
For newcomers, is there someone to ask?
After the update, are people exploring together or confused on their own?
Pixels is trying to connect the guild system, event tasks, and profit-sharing design to turn 'mentorship ability' into a rewardable asset, rather than relying solely on goodwill and voluntarism.
💬 If you were the guild leader, how would you distribute profits?
If one day you were to start your own guild in Pixels, which type would you prefer to build?
A: The most efficient 'earning guild'.
The profit-sharing table should be as close to output as possible.
The goal is to maximize overall returns.
B: A 'community guild' with content and activities.
Willing to reward those who mentor newcomers, host events, and write guides.
The aim is to keep everyone engaged longer.
Comment 'A or B + a reason for your choice.'
👉 If everyone feels particularly connected to a specific type of guild, I can write another piece breaking down the concrete differences between 'profit-oriented vs community-oriented' guilds.
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