#pixel $PIXEL @Pixels
When I look at rewards in live games now, I don’t just ask, “Did players like it?”
I ask harder questions.
Did this reward actually change behavior, or did it only create a short spike?
Did players come back because the game became more meaningful, or because there was something free to claim?
Which cohort responded: new players, whales, farmers, traders, or only temporary visitors?
And most importantly, did the reward support the goal we designed it for?
Because if we can’t trace the impact, we’re not building strategy.
We’re just giving things away and hoping the numbers look good.