I don’t think @Pixels is only competing with other games.
$PIXEL is competing with boredom.
That sounds simple, but it’s huge.
Most Web3 projects fight for liquidity.
Pixels fights for repeat behavior.
And once the #pixel loop makes people return without feeling forced, the model starts looking very different from coins like $SOL or $ARB.
The real question is:
Can a game become valuable because people keep choosing it when they could leave?